VIRTUAL REALITY TRAINING SYSTEM FOR TEAM SPORTS
원문보기
IPC분류정보
국가/구분
United States(US) Patent
공개
국제특허분류(IPC7판)
A63B-071/06
G09B-019/00
G06F-003/01
H04N-013/04
출원번호
US-0823479
(2017-11-27)
공개번호
US-0339215
(2018-11-29)
우선권정보
TW-106117133 (2017-05-24)
발명자
/ 주소
Hu, Min-Chun
Chung, Ming-Fen
Tsai, Wan-Lun
Pan, Tse-Yu
Hsu, Yu-Lun
출원인 / 주소
Hu, Min-Chun
인용정보
피인용 횟수 :
0인용 특허 :
0
초록▼
A virtual reality (VR) training system for a team sport, which implements tactical training in a VR environment. A server generates VR content based on target trajectories of a trainee in a tactic. A VR device (e.g., including a VR head-mounted display) receives the VR content to display the virtual
A virtual reality (VR) training system for a team sport, which implements tactical training in a VR environment. A server generates VR content based on target trajectories of a trainee in a tactic. A VR device (e.g., including a VR head-mounted display) receives the VR content to display the virtual environment and instructs the trainee to practice the target trajectories. The VR device further provides a motion sensor device that detects and returns the head pose, actions, and positions of the trainee to the server. The server updates the VR content according to the head pose, actions, and positions of the trainee. The target trajectories are further marked with timing and head orientation to instruct the trainee when to execute each trajectory and where to look for catching ball opportunity.
대표청구항▼
1. A virtual reality training system for team sports, comprising: a server, generating virtual reality data based on a target trajectory of a trainee for exercising a tactic;a virtual reality device, receiving the virtual reality data from the server to establish a virtual reality environment to gui
1. A virtual reality training system for team sports, comprising: a server, generating virtual reality data based on a target trajectory of a trainee for exercising a tactic;a virtual reality device, receiving the virtual reality data from the server to establish a virtual reality environment to guide the trainee to practice the target trajectory;wherein:the virtual reality device further detects head orientation, player action and location of the trainee to the server;the server further modifies the virtual reality data based on information returned from the virtual reality device; andthe target trajectory is annotated to contain execution time points to train moves of the trainee. 2. The virtual reality training system as claimed in claim 1, wherein: the target trajectory is further annotated to contain a target orientation of the trainee to train a sightline of the trainee. 3. The virtual reality training system as claimed in claim 1, further comprising: an electronic tactical board, providing a user interface for a user to input the tactic. 4. The virtual reality training system as claimed in claim 3, wherein: through the user interface provided on the electronic tactical board, respective target trajectories of different players are input by the user to be combined as the tactic. 5. The virtual reality training system as claimed in claim 1, wherein: the server receives a video and processes the video to get target trajectories of different players. 6. The virtual reality training system as claimed in claim 5, wherein: the server combines the target trajectories received from the video as the tactic. 7. The virtual reality training system as claimed in claim 5, further comprising: an electronic tactical board, providing a user interface for a user to modify the target trajectories of the different players, wherein the modified target trajectories are combined as the tactic. 8. The virtual reality training system as claimed in claim 1, further comprising: an electronic tactical board, for a user to key in a keyword or enter a trajectory to drive the server to search a database for the tactic. 9. The virtual reality training system as claimed in claim 1, wherein: the server searches a database to select the tactic; andthe server searches the database according to a trajectory of the trainee detected by and returned from the virtual reality device. 10. The virtual reality training system as claimed in claim 1, wherein: the server further establishes a defensive model to operate the virtual reality device to present virtual defenders in the virtual reality environment. 11. The virtual reality training system as claimed in claim 10, wherein: the server changes trajectories of the virtual defenders when the tactic changes. 12. The virtual reality training system as claimed in claim 11, wherein: the server obtains offensive and defensive logics from videos to strengthen the defensive model by artificial intelligence learning. 13. The virtual reality training system as claimed in claim 1, wherein: the server further provides a 2D-3D conversion to generate the virtual reality data that is three-dimensional based on the target trajectory that is two-dimensional. 14. The virtual reality training system as claimed in claim 1, wherein the virtual reality device comprises: a virtual reality player, displaying a virtual reality scene; anda detection module, detecting motion and location of the trainee. 15. The virtual reality training system as claimed in claim 1, wherein: the virtual reality device comprises a virtual reality head-mounted display and at least one motion or location sensor;the virtual reality scene is displayed for the trainee by the virtual reality head-mounted display; andthe virtual reality head-mounted display is combined with the at least one motion or location sensor to detect the motion and location of the trainee. 16. The virtual reality training system as claimed in claim 15, wherein: the virtual reality head-mounted display communicate with the server by a wireless technique. 17. The virtual reality training system as claimed in claim 15, wherein: the virtual reality head-mounted display detects a head posture of the trainee;the motion sensor detects the player action of the trainee; andthe location sensor detects moves of the trainee. 18. The virtual reality training system as claimed in claim 1, wherein: the server guides moves of the trainee by presenting arrows, text hints, or voice prompts in the virtual reality environment. 19. The virtual reality training system as claimed in claim 1, wherein: the server presents virtual reality team members in the virtual reality environment for the trainee. 20. The virtual reality training system as claimed in claim 1, wherein: the server changes a viewing angle to change the virtual reality data to be displayed by the virtual reality device.
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