최소 단어 이상 선택하여야 합니다.
최대 10 단어까지만 선택 가능합니다.
다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
NTIS 바로가기International journal of maritime information and communication sciences, v.2 no.3, 2004년, pp.172 - 176
Kim Eung-Kon (KIMICS) , Yoo Bong-Kil (KIMICS) , Song Seung-Heon (KIMICS)
In special effects industry there is a high demand to convincingly mimic the appearance and behavior of natural phenomena such as smoke, waterfall, rain, and fire. Particle systems are methods adequate for modeling fuzzy objects of natural phenomena. This paper presents particle system graphics libr...
* AI 자동 식별 결과로 적합하지 않은 문장이 있을 수 있으니, 이용에 유의하시기 바랍니다.
Reeves, W. T. 'Particle Systems - A Technique for Modeling A Class of Fuzzy Objects'. Proc. of SIGGRAPH '83, Detroit, Michigan, July, 1983
Rick Parent, Computer Animation, Algorithms and Techniques, Morgan Kaufmann Publihers, 2002
McAllister, D. K. 'The Design of an API for Particle Systems' http://cs.unc.edu/-davemc/Particle, 1999
Reeves, W. T. and R. Blau 'Approximate and Probabilistic Algorithms for Shading and Rendering Structured Particle Systems' Proc of SIGGRAPH '85, San Francisco, California, July, 1985
Leech, J. P. and R. M. Taylor. 'Interactive Modeling Using Particle Systems'. Proc. of the 2nd Conference on Discrete Element Methods, MIT, 1993
Allen, M. B. Flow - a particle animation application. http://www.dnai.com/-mba/sortware/flow/, 1999
http://www.opengl.org
Neider, J. T. Davis, et al., OpenGL Programming Guide, Adison Wesley, 1993
※ AI-Helper는 부적절한 답변을 할 수 있습니다.