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컴퓨터 그래픽스 연구 현황: 2부 융합하는 응용 기술 원문보기

컴퓨터그래픽스학회논문지 = Journal of the Korea Computer Graphics Society, v.18 no.2, 2012년, pp.35 - 53  

고형석 (서울대학교) ,  김정현 (고려대학교) ,  우운택 (한국과학기술원) ,  윤경현 (중앙대학교) ,  이인권 (연세대학교) ,  이제희 (서울대학교)

초록
AI-Helper 아이콘AI-Helper

컴퓨터 그래픽스 및 관련 연구 분야는 지난 30년간 눈부신 발전을 거듭해왔다. 모델링, 렌더링, 애니메이션 등 시각적 표현력을 확보하는 것을 목표로 출발한 컴퓨터 그래픽스 연구는 점차 그 범위를 확대해서 영상처리, 자연현상 시뮬레이션, 가상현실, 의료 영상, 인간-컴퓨터 상호작용, 실시간 시뮬레이션, 영화 특수 효과 등 다양한 연구 및 응용분야를 파생 시키며 점차 복잡한 지형도를 그려가고 있다. 이 글은 전체 2편의 연속 논문 중에서 2부에 해당하며, 컴퓨터 그래픽스의 응용 분야 중에서 국내 연구가 활발한 옷 시뮬레이션, 비사실적 렌더링, 음향 시뮬레이션, 가상현실, 증강현실의 최근 연구 동향을 분석하고 정리한다.

주제어

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