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NTIS 바로가기한국게임학회 논문지 = Journal of Korea Game Society, v.14 no.6, 2014년, pp.69 - 78
The purpose of this paper is to analyze a developing process of 3D STEAM based G learning contents. STEAM means Science, Technology, Engineering, Art, Mathematics. It is focused on to raise students interest on science and technology through integrating the subjects together. Also it's purpose is to...
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핵심어 | 질문 | 논문에서 추출한 답변 |
---|---|---|
STEAM이란? | STEAM이란, Science(과학), Technology(기술), Engineering(공학), Art(예술), Mathematics(수학)를 뜻하며 이들 교육을 하나로 융합하여 교육함으로써 과학기술에 대한 흥미와 이해를 높이고 융합적 사고와 문제해결 능력 신장을 목적으로 하고 있다[1,2]. | |
Learning by Design은 어떤 프로그램인가? | Learning by Design은 STEM 교과 영역이 단순하게 통합된 것이 아니라, 기술과 공학의 내용 요소와 문제 해결 과정을 중심으로 한 실제적인 문제 상황 중심의 과학, 수학 적용 프로그램이다. Yakman(2008)은 [Fig. | |
G러닝은 무엇을 의미하는가? | G러닝의 ‘G’는 게임(Game) 또는 글로벌을 지칭한다. 즉, 게임이 가지고 있는 흥미와 몰입성을 교수학습 활동에 접목하는 방법론과 활동을 의미한다. |
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