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An Improved Approach for 3D Hand Pose Estimation Based on a Single Depth Image and Haar Random Forest 원문보기

KSII Transactions on internet and information systems : TIIS, v.9 no.8, 2015년, pp.3136 - 3150  

Kim, Wonggi (Department of Computer Science, Kyonggi University) ,  Chun, Junchul (Department of Computer Science, Kyonggi University)

Abstract AI-Helper 아이콘AI-Helper

A vision-based 3D tracking of articulated human hand is one of the major issues in the applications of human computer interactions and understanding the control of robot hand. This paper presents an improved approach for tracking and recovering the 3D position and orientation of a human hand using t...

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AI 본문요약
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제안 방법

  • 9. As for the performance evaluation, we chose 100 hand poses from the database which contains the hand models and assign the corresponding depth image for each selected hand pose to both Random Forest and Haar-like Random Forest classifiers. The overall calssification rate is evaluated by averaging the classification results of 100 sample images.
  • The input depth hand image from the Kinect sensor eventually becomes a labeled hand region through the Random Forest classifier. Furthermore, the efficiency of the proposed method is evaluated by comparing the performance of two types of Random Forest classifier where one uses the conventional pixel previously suggested by Keskin [4] and the other used the Haar-like feature vector suggested in this paper. In the experiment the proposed method showed higher recognition rates and a performance of 20-30 fps confirming its practical use in classifying hand area in real-time fashion.
  • Furthermore, the efficiency of the proposed method is evaluated by comparing the performance of two types of Random Forest classifier where one uses the conventional pixel previously suggested by Keskin [4] and the other used the Haar-like feature vector suggested in this paper. In the experiment the proposed method showed higher recognition rates and a performance of 20-30 fps confirming its practical use in classifying hand area in real-time fashion.
  • Recently, Kinect has been used to achieve real–time body tracking capabilities, which has triggered a new era of natural interface based applications. In this paper we introduce a new method to estimate hand pose using Haar-like features and Random Forest along with single depth image obtained by the Kinect sensor [1]. Random Forest classifier [2] is known to be an effective learning classifier for handling mass storage database because it has higher recognition performance compared to other classifiers and yet at the same time it shows very high calculation speed.
  • In this work, we first created a database which is necessary to make the hand parts classifier learn and materialized a virtual 3D hand model designed with 23 degree of freedom and hierarchical structure composed of each part of the hand [3]. Through this process, various hand pose data are produced in massive volume.
  • The main idea of the proposed method is to solve an optimization problem that minimizes the discrepancy in the 3D shape between an observed actual hand by Kinect and a hypothesized 3D hand model. In this work, we utilize Haar-like feature rather than using conventional two pixel values for feature selection and apply the selected features to Random Forest algorithm on training the synthetic depth images generated by animating the developed 3D hand model. We can prove from the experiments that the proposed approach showed higher hand part classification rates than when per-pixel classification with Random Forest was used.
  • In this paper, we present a novel approach for tracking and recovering the 3D orientation of human hand using the Kinect sensor. The main idea of the proposed method is to solve an optimization problem that minimizes the discrepancy in the 3D shape between an observed actual hand by Kinect and a hypothesized 3D hand model. In this work, we utilize Haar-like feature rather than using conventional two pixel values for feature selection and apply the selected features to Random Forest algorithm on training the synthetic depth images generated by animating the developed 3D hand model.
  • We have tested for two cases of samples: 400,000 and 1,600,000 using both regular pixel feature selection and Haar-like feature selection in applying Random Forest to hand pose estimation. In both cases, Random Forests are composed of 20 trees.

대상 데이터

  • 2. The hand model consists of 17 different sub-regions such as 2 palm regions (P1, P2) and 15 regions of each finger such as thumb (T1,T2,T3), index finger (I1, I2, I3) , middle finger(M1,M2,M3) , ring finger(R1, R2, R3) and little finger(L1, L2, L3) , respectively. Based on this 3D model, various hand poses can be constructed by randomly generating the angles of joints.

데이터처리

  • From the 4,000 hand images, we randomly selected both a 400,000 and a 1,600,000 pixel samples for a random forest composed of 20 decision trees in order to learn the Random Forest classifier. The efficiency of the proposed approach is evaluated by comparing the classification ratio of two types of Random Forest classifier.

이론/모형

  • From the image captured by Kinect a depth image is obtained. After segmenting articulations of the hand, hand pose is estimated by using the Random Forest algorithm. Fig.
  • Random forests are an ensemble learning method for classification that operate by constructing a multitude of decision trees at training time and outputting the class that is the mode of the classes produced by individual trees. The algorithm for inducing a random forest was developed by Leo Breiman [2]. Since Random Forest has the advantages of high reliability and low computational burden it is frequently used for human pose estimation[5] or face recognition[16].
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참고문헌 (18)

  1. Microsoft Corp. Redmond WA. Kinect for xbox 360. 

  2. L. Breiman, “Random Forests,” Machine Learning, vol. 45, no.1, pp. 5-32, 2001. Article(Cross Ref Link) 

  3. I. Oikonomidis, N. Kyriazis, and A. Argyros, "Markerless and efficient 26-DOF hand pose recovery," in Proc. of 10 th Asian conference on Computer Vision-Vol. Part III, pp. 744-757, 2011. Article(CrossRef Link) 

  4. C. Keskin, F. Kirac, Y. Kara, L. Akarun, "Real Time Hand Pose Estimation using Depth Sensors," in Proc. of 13 th IEEE International Conference on Computer Vision, ICCV 2011, pp. 1228-1234, 2011. Article(CrossRef Link) 

  5. J. Shotton, A. Fitzgibbon, M. Cook et al, “Real-time human pose recognition in parts from single depth image,” Communication of the ACM, vol. 56, no. 1, pp. 116-124, 2013. Article(CrossRef Link) 

  6. R. Girshick, J. Shotton, P. Kohli, A. Criminisi, and A. Fitzgibbon, "Efficient regression of general-activity human pose from depth images," in 13 th Proc. of International Conference on Computer Vision, ICCV 2011, pp. 415-422, 2011. Article(CrossRef Link) 

  7. G. Pons-Moll, J. Taylor, J. Shotton, A. Hertzmann, and A. Fizgibbon, "Metric regression forest for human pose estimation," in Proc. of 24 th British Machine Vision Conference, BMVC 2013, pp. 4.1-4.11, 2013. Article(CrossRef Link) 

  8. J. Taylor, J. Shotton, T. Sharp, and A. Fitzgibbon, "The vitruvian manifold: Inferring dense correspondence for one-shot human pose estimation," in Proc. of 12 th IEEE International Conference on Computer Vision and Pattern Recognition, CVPR 2012, pp. 103-110, 2012. Article(CrossRef Link) 

  9. M. Sun, P. Kohil, and J. Sotton, "Conditional regression forest for human pose estimation," in Proc. of 12 th IEEE International Conference on Computer Vision and pattern Recognition, CVPR 2012, pp. 3394-3401, 2012. Article(CrossRef Link) 

  10. T. Dang, T,-H. Yu and T.-K. Kim, "Real-time articulated hand pose estimation using semi-supervised transductive regression forests," in Proc. of 15 th IEEE International Conference on Computer Vision, ICCV 2013, pp. 3225-3231, 2013. Article(CrossRef Link) 

  11. L. Ballan, A. Taneja, J. Gall et al, "Motion capture of hands in action using discriminative salient points," in Proc. of 12 th European Conference on Computer Vision, ECCV 2012, Lecture Notes in Computer Science 7577, pp. 640-653, 2012. Article(CrossRef Link) 

  12. M. de La Gorce, D. Fleet, and N. Paragios, “Model-based 2D hand pose estimation from monocular video,” IEEE Transactions on Pattern Analysis and Machine Intelligence, vol. 33, no. 9, pp. 1793-1805, 2011. Article(CrossRef Link) 

  13. S. Malassiotis and M. Strintzis, “Real-time hand posture recognition using range data,” Image and Vision Computing, vol. 26, no. 7, pp. 1027-1-37, 2008. Article(CrossRef Link) 

  14. Z. Mo and U. Neumann, "Real-time Hand Pose Recognition Using Low-Resolution Depth Images," in Proc. of IEEE Conference on Computer Vision and Pattern Recognition, CVPR 2006, vol. 2 pp. 1499-1505, 2006. Article(CrossRef Link) 

  15. A. Erol, G. Bebis, M. Nicolescu et al, “Vision-based hand pose estimation: A review,” Computer Vision and Image Understanding, vol. 108, pp. 52-73, 2007. Article(CrossRef Link) 

  16. Fanelli G., Gall J. and Van Gool L.,"Real time head pose estimation with random regression forests," in Proc. of IEEE Conference on Computer Vision and Pattern Recognition, CVPR 2011, pp. 617-624, 2011. Article(CrossRef Link) 

  17. Cheng, Yizong, “Mean Shift, Mode Seeking, and Clustering,” IEEE Transactions on Pattern Analysis and Machine Intelligence, vol. 17, no. 8, pp. 790–799, 1995. Article(CrossRef Link) 

  18. Wenkai Xu and Eung-Joo Lee, “A Novel Method for Hand Posture Recognition Based on Depth Information Descriptor,” KSII Transcation on Internet and Information Systems, vol. 9, no. 2, pp. 763-774, 2015. Article(CrossRef Link) 

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