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NTIS 바로가기전자통신동향분석 = Electronics and telecommunications trends, v.33 no.2, 2018년, pp.48 - 55
정준영 (테라미디어연구그룹) , 박영수 (테라미디어연구그룹) , 윤국진 (테라미디어연구그룹) , 윤정일 (테라미디어연구그룹) , 정원식 (테라미디어연구그룹) , 서정일 (테라미디어연구그룹)
Immersive media, which maximizes the viewer's sense of presence and immersion, has been developed in the form of 3D stereoscopic media and UHD media. Going one step further, VR media, which can provide immersive experiences within an artificially created environment, have recently been considered a ...
전황수, 한미경, 장종현, "몰입형 미디어 기술 및 개발동향," ETRI 기술동향보고서 16-01, 2016. 10.
정부연, "가상현실(VR) 생태계 현황 및 시사점," 정보통신방송정책, 제28권제7호, 2016. 4, pp. 1-23.
Report of DVB-CM-VR-SMG, "Virtual Reality-Prospects for DVB Delivery," June 2016.
ISO/IEC JTC1/SC29/WG11, "Working Draft 0.2 of Technical Report on Immersive Media," N16918, Apr. 2017.
Think Tank Team, "Beyond," Accessed 2017. http://thinktankteam.info/beyond
NOKIA, "OZO," Accessed 2017. https://ozo.nokia.com/vr
Google, "Jump," Accessed 2017. https://vr.google.com/jump
Google, "Jump Assembler," Accessed 2017. https://support.google.com/jump
Facebook, "Surround 360," Accessed 2017. https://facebook360.fb.com/facebook-surround-360
Facebook, "Surround 360 System," Accessed 2017. https://github.com/facebook/Surround360
CNET, "Intel Demos World's First 'Walk-Around' VR Video Experience," Jan. 4, 2017, Accessed 2017. https://www.youtube.com/watch?vDFobWjSYst4
RoadTovr, Accessed 2017. https://www.roadtovr.com/believe-hype-hypevrsvolumentric-video-capture-glimpse-future-vrvideo/
RED Digital Cinema, EPIC, Accessed 2017. http://www.red.com/products/epic-dragon
Velodyne LiDAR, Accessded 2017. http://velodynelidar.com
RoadTovr, Accessed 2017. https://www.roadtovr.com/facebook-unveils-twonew-volumetric-video-surround360-camerascoming-later-year/
LYTRO, LYTRO Immerge, Accessed 2017. https://www.lytro.com/immerge
E. Kuzyakov and D. Pio, "Next-Generation Video Encoding Techniques for 360 Video and VR," Facebook, Code, Jan. 22, 2016. Accessed 2017. https://code.facebook.com/posts/1126354007399553/next-generation-video-encoding-techniques-for-360-video-and-vr/
Google VR, Accessed 2017. https://vr.google.com
P. Sayer, "애플, 더그보우만 교수영입.... 가상현실사업 시동거나," ITworld, Jan. 2016. 1. 25, Accessed 2017. http://www.itworld.co.kr/news/97583
A. Conroy, "The BBC and Virtual Reality," June 9, 2016, Accessed 2017. http://www.bbc.co.uk/rd/blog/2016-06-the-bbc-and-virtual-reality
Sky Sports, "Sky Sports Mobile Apps," Accessed 2017. http://www.skysports.com/mobile/apps/10606146/skyvr-virtual-reality
전해영, "국내외 AR, VR 산업 현황 및 시사점," VIP 리포트 17-14, 통권687호, 현대경제연구원, 2017.
BBC Taster, "360 Rio 2016 Olympics VR," Accessed 2017. http://www.bbc.co.uk/taster/projects/bbc-sport-360-rio-2016-olympics-vr
NEXTVR, Accessed 2017. https://www.nextvr.com/news
NOKIA, "Mobile World Congress 2017," Accessed 2017. https://www.nokia.com/en_int/about-us/news-events/mobile-world-congress-2017
Ebay, "Virtual Reality Products," Accessed 2017, https://vr.ebay.com.au
Reuters, "Alibaba's New Payments Concept Lets Virtual Reality Shoppers Pay by Nodding," Fortune, Oct 12, 2016.
AltspaceVR, Accessed 2017. https://altvr.com
정부연, "가상현실(VR) 생태계 현황 및 시사점," 정보통신정책보고서, 제28권제7호, 2016. 4, pp. 1-23.
박은석, "VR 생중계의 시대가 열리다," 방송과 기술, 2017. 1. 9.
KBS TV, "숨터," Accessed 2017. http://www.kbs.co.kr/1tv/sisa/sum/sum_vr/about/index.html
강선애, ""만찢남 차은우, 가상현실로 본다면?"...아스트로X마마무, SBS VR 콘텐츠 제작에 합류," SBS 연예스포츠, 2017. 1. 1. http://sbsfune.sbs.co.kr/news/news_content.jsp?article_idE10008298123
SK Telecom, Accessed 2017. http://www.sktelecom.com/press/detail.do?idx4070
KT 스마트블로그, Accessed 2017. http://rosesyrup.tistory.com/tag/VR
안호천, "LG유플러스, 3쿠션 당구대회 VR 생중계," 전자신문, 2016. 11. 6. http://www.etnews.com/20161104000502
기획 재정부 외, "가상현실 산업 육성 추진현황 및 향후계획," 2016.
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