최소 단어 이상 선택하여야 합니다.
최대 10 단어까지만 선택 가능합니다.
다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
NTIS 바로가기디지털융복합연구 = Journal of digital convergence, v.17 no.12, 2019년, pp.91 - 108
김성원 (단국대학교 IT법학협동과정) , 이환수 (단국대학교 융합보안학과) , 정해상 (단국대학교 법과대학)
Game have become a universal leisure culture for the world. However, not only did the development of the game industry have a positive impact on society, but it also brought about various social problems, such as adversely affecting youth and encouraging criminal acts. In order to minimize these eff...
핵심어 | 질문 | 논문에서 추출한 답변 |
---|---|---|
게임물등급분류 제도의 목적은 무엇인가? | 특히 우리나라는 질병화 논란 이전부터 게임물의 부정 적인 영향을 우려한 다양한 규제를 운용해왔으며, 특히 아동·청소년 및 그 보호자 등에게 적절한 게임물을 선택할 수 있도록 돕기 위한 ‘게임물등급분류 제도’가 마련되어 있었다. 전 세계적으로도 주요 국가들에서는 게임물을 자율적 또는 의무적으로 심사받아 내용물 관련 정보를 표기하고, 연령에 적합한 정보를 제공하기 위해 유사한 제도를 운용하고 있다. | |
게임 산업 발전이 미치는 영향은? | 게임은 세계인의 보편적인 여가문화로 자리 잡게 되었다. 그러나 게임 산업 발전에 따른 여러 긍정적인 영향과 함께 청소년들에게 악영향을 미치거나, 범죄 행위를 조장하는 등의 다양한 사회적 문제 또한 초래하고 있다. 이러한 영향을 최소화하기 위해서 세계 각 국가에서는 아동·청소년부터 일반 대중에게까지 연령과 사회적 가치에 적절한 게임물을 제공할 수 있도록 게임물 등급분류제도를 운용하고 있다. | |
폭력적 요소가 포함된 게임물을 미성년자 등에게 판매·대여할 수 없도록 한 캘리포니아(州)의 2005년 법률이 ‘언론과 표현의 자유의 보호 대상이 되는 게임물’을 제한하기 위한 필요불가결한 공익성이 충분히 입증되지 못하였다는 2011년의 위헌판결은 해당 법률이 어떤 문제점을 가지고 있다고 보았는가? | 2729 (2011))이 그것이다[65]. 법원은 해당 법률 이 게임물만을 규제하는 ‘과소한 제한(under-inclusive)’이자, 미성년자 자녀가 폭력적 게임물을 이용하는 것에 반감이 없는 부모를 가진 미성년자들의 수정헌법 제1조 권리를 침해하는 ‘과다한 제한(over-inclusive)’으로 본 것이다[66]. |
J. M. Go. et al. (2015). A Survey on the Actual Condition and Analysis of Economic Effect on e-Sports in 2015, KOCCA Research Report, 15-28, Naju : Korea Creative Content Agency.
J. W. Yun. (2018). Confusion of Reality and Games...Is Crime Caused by a Game?, Korea Economy(Online). .
Geoffrey M. Reed. et al. (2019). Innovations and changes in the ICD-11 classification of mental, behavioural and neurodevelopmental disorders, World Psychiatry, 18(10), 3-19. DOI: 10.1002/wps.20611.
Korea Internet Corporation Association. (2018). A Recognition Survey about Make a Gaming Disorder code as an Addictive behaviour disorder, Naju : Korea Creative Content Agency.
H. S. Jung. (2019). WHO Game Addiction Code of diseases: A Fool's Victory, Private Speech(Online), .
S. Y. Kim. (2016). The Necessity and Improvement of Game Industry Regulatory Policy, KERI Brief, 16(3), 1-14.
S. W. Kim. (2017). A Study on the Legal Protection of Game Video Contents, Master's Dissertation, Dankook University, Yong-In.
Y. M. Kim. (2015). A Study on the Improvement of the Game Industry Promotion Act for the Development of the Game Industry, SNU Law Review, (5), 314-336.
S. H. Hwang. (2014). The Exception and Self-regulation of Game Classification in Comparison to Film Classification, Kookmin Law Review, 26(3), 355-382. DOI: 10.17251/legal.2014.26.3.355
Google. Store Listing and Promotion - Content Ratings. Google Play: Developer Policy Center(Online). .
IARC. About IARC. International Age Rating Coalition(Online). .
PEGI. The PEGI Organization. Pan European Game Information(Online). .
PEGI. PEGI Code of Conduct. Pan European Game Information(Online). .
GRAC. (2015). 2015 Almanac of Game Classification and Post-Management. Busan : Game Rating & Administration Committee.
USK. (2013). Protecting Children and Young People - Age Classifications for Computer and Video Games in Germany. Berlin : USK.
H. Mueller. (2015). The Censorship of German Video Games : the effects of national sensitivity to violence on entertainment content, Bachelor's Thesis, Robert D. Clark Honors College in University of Oregon, Eugene, Oregon : United States.
BBFC. Do I Need to get my work classified?. BBFC(Onlien). .
A. Robertson. (2019). Digital Minister calls on all video game Providers to use age ratings online - and parents agree, The Telegraph(Online). .
Kremlin. (2011). Law on protecting children from negative and harmful information. Kremlin(Online). .
T. Dworkin. (2013). Making it easier to give your app an age rating, Windows Blogs(Online). .
WLIC. (2011). Federal Act on the Protecting Children from Information Harmful to Their Health and Development - Summary(О ЗАЩИТЕ ДЕТЕЙ ОТ ИНФ ОРМАЦИИ, ПРИЧИНЯЮЩЕЙ ВРЕД ИХ ЗДОРОВЬЮ И РАЗВИТИЮ - Резюме текста). World Laws Information Center(Online). .
S. Galyonkin. (2014). Russian age ratings for videogames, RedBuzz(Online), .
CERO. About CERO(CEROについて). Computer Entertainment Rating Organization(Online). .
CERO. Rating System(レ?ティング制度). Computer Entertainment Rating Organization(Online). .
EOCS. Rating Introduction(レ?ティングの紹介), Ethics Organization of Computer Software(Online). .
JCRC. Examination for Certification Mark(審査??マ?ク). Japan Contents Review Center(Online). .
IDB. About Us. Taiwan Entertainment Software Rating Information(Online). .
D. J. Kim. (2019). Guide to Revising the Game Software Rating Regulations. LawTimes(Online). .
Xu Hailin. (2019). China should adopt own ratings for games. Global Times(Online). .
Xiao Jinbo(孝金波). (2019). The People's Daily Online "the Draft proposal of game age ratings will help build an Online Platform"(人民?起草 ?搭建?上提示平台). People's Daily(人民?)(Online). .
IMDA. Video Games. Info-Communication Media Development Authority(Online). .
IMDA. (2019). Video Game Classification Guidelines. Info-Communication Media Development Authority(Online). .
IGRS. About us(Tentang Kami). Indonesia Game Rating System(Online). .
ESRA. General Culture Council of Iran approved The Iran age rating system for computer and console games (ESRA). Iran Computer and Video Games Foundation(Online). .
Lynn Jisr. (2016). Gcam Implements New Rating System in Saudi Arabia. IGN - Middle East(Online). .
GCAM. Age Classification of Electronic Games. General Commission for Audiovisual Media(Online). .
NMC. Age Classification System. National Media Council(Online). .
Abdul Qader Miqdadi. (2018). Guidelines for the Arab Emirates Age Classification System. National Media Council(Online). .
ESRB. ESRB Raings Guide. Entertainment Software Rating Board(Online). ,
K. T. Mun. (2017). A Study on the legal Issues of Classification of Game Contents. Chonbuk Law Review, (54), 133-154. UCI: G704-001801.2013.26.3.001
ESRB. Principles and Guidelines for Responsible Advertising Practices. Entertainment Software Rating Board(Online). .
Gustavo Arballo. (2016). Los videojuegos, parte final: su regulacion en Argentina. Saber Leyes No Es-Saber Derecho(Onlien). .
Ministry of Justice(Ministerio da Justica). (2018). Indicative Classification Practical Guide - 3rd edition(CLASSIFICACAO INDICATIVA GUIA PRATICO- $3^a$ edicao), Brasilia.
Jason Clare. (2012). Guidelines for the Classification of Computer Games 2012, Federal Register of Legislative Instruments : F2012L1934, Australia Government.
ACB. Who We Are and What We Do and Classification Review Board. etc. Australian Classification(Online). .
OFLC. About the Classification Office and New Zealand's Classification labels and How games are classified. etc. Office of Film & Literature Classification(Online). .
OFLC. Censorship in New Zealand (Korean) - Guidelines. Office of Film & Literature Classification(Online). . Wellington : New Zealand Government.
FPB. About Us and Ratings - Games and Films. etc. Film and Publication Board(Online). .
FPB. (2019). Classification Guidelines for the classification of Films, Interactive computer games and Certain Publications, Centurion : Republic of South Africa Government.
M. K. Jung & H. Im. (2018). Role of Government in Regulation: Focused on the Game Rating Classification System. Journal of Governmental Studies, 24(2), 155-194. DOI: 10.19067/jgs.2018.24.2.155
M. H. Kim. (2019). How many domestic games will pass?... When we looked at china's voluntary restraint (on games), GameMecca(Online), .
Goolge, App & Games content ratings on Google Play, .
Refer to the Website, .
BaseMedia. Independent Game Rating System, The (TIGRS). Console Database(Online). .
Eric Bangeman. (2007). Ratings system for independent developers tweaked, ARS Technica(Online), .
H. S. Jung. (2017). Cyber-Space and Legal Culture. Yong-In : nosvos (Division of Publication in Dankook University).
Y. T. Lim. (2017). Leg's get the 'GameGamble' awareness off..., Experts say, "Improve the legal system related to 'Gambling'". Daily Economy MBN(Online). .
H. A. Park & J. J. Lee. (2016). A Critical Review on the Legal Principles of the Regulation on Game Addiction, Korean Journal of Journalism & Communication Studies, 60(5), 7-33. DOI: 10.20879/kjjcs.2016.60.5.001
J. H. Park. (2014). Violent Video Game and Freedom of Arts and Expression in the U.S. Supreme Court, Public Law Journal, 15(2), 143-162. DOI: 10.31779/plj.15.2.201405.006
S. K. Lee. (2014). A Study on the Relation of Violent Video Games Regulation and the Right to Speech, Seoul Law Review, 21(3), 527-554. DOI: 10.15821/slr.2014.21.3.015
*원문 PDF 파일 및 링크정보가 존재하지 않을 경우 KISTI DDS 시스템에서 제공하는 원문복사서비스를 사용할 수 있습니다.
출판사/학술단체 등이 한시적으로 특별한 프로모션 또는 일정기간 경과 후 접근을 허용하여, 출판사/학술단체 등의 사이트에서 이용 가능한 논문
※ AI-Helper는 부적절한 답변을 할 수 있습니다.