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NTIS 바로가기한국게임학회 논문지 = Journal of Korea Game Society, v.19 no.2, 2019년, pp.135 - 144
안지수 (한림대학교 건강과뉴미디어연구센터) , 허지연 (한림대학교 인터랙션 디자인) , 노기영 (한림대학교 미디어스쿨)
This study examined the role of enjoyment in the relationship between perceived auditory feedback (PAF), which provides information about the situation during game play, and user experience factors. 100 undergraduates played a mobile game, 'Classy Royale' and took a survey about their user experienc...
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핵심어 | 질문 | 논문에서 추출한 답변 |
---|---|---|
게임에서 효과음은 무엇을 제공하는가? | 같은 음향 효과에 속하긴 하지만 피드백이 반영된 효과음(sound)과 단순히 음악만 제공되는 배경 음악(background music)은 그 역할이 다르다. 효과음은 게임 상황에 맞게 사용자의 게임 속 상태에 대한 정보를 직관적으로 제공하는 반면, 배경 음악은 게임의 전체적인 분위기를 표현하며 게임 속 상황에 긴장을 불러일으키는 역할을 한다[4,6]. 본 연구에서 얘기하는 청각적 피드백은 사용자와의 상호작용을 반영하고 있는 효과음에 해당한다. | |
음향 효과는 게임 중 피드백을 통해 정보를 제공하기도 하는데, 이러한 음향 효과의 예는? | 이러한 음향 효과는 사용자에게 게임의 생생함과 감각적인 경험을 제공할 뿐만 아니라[3,4], 게임중 피드백을 통해 정보를 제공하기도 한다. 예를 들면, 총기음, 타격음 등 게임 인터페이스를 조작할 때 나오는 소리를 통해 사용자들은 게임 상황에 대한 피드백을 실시간으로 받을 수 있다[1,5]. 시각이나 청각적 요소의 생생함이 게임 이용의 메커니즘에 끼치는 긍정적인 영향에 관한 연구는 다소 있지만[6,7], 이러한 요소가 사용자와의 상호작용이나 사용자에게 주는 정보로서의 역할, 그로 인한 효과에 대한 연구는 미비한 실정이다. | |
게임에서 청각적 피드백은 무엇인가? | 게임에서 청각적 피드백은 사용자가 게임 요소와 상호작용을 통해 얻게 되는 정보다[8]. 청각적 피드백의 예로는 효과음을 들 수 있는데, 게임 내 이벤트가 발생했을 때 울리는 소리나 게임 인터페이스의 조작에 대한 소리가 모두 청각적 피드백에 해당한다. |
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