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NTIS 바로가기감성과학 = Science of emotion & sensibility, v.22 no.3, 2019년, pp.3 - 20
한동욱 (과학기술연합대학원대학교 한국표준과학연구원 캠퍼스 의학물리학) , 이동현 (과학기술연합대학원대학교 한국표준과학연구원 캠퍼스 의학물리학) , 지경하 (충남대학교 의류학과) , 안봉영 (한국표준과학연구원 의료융합표준센터) , 임현균 (한국표준과학연구원 의료융합표준센터)
With advancements in technology of virtual reality, it is used for various purposes in many fields such as medical care and healthcare, but as the same time there are also increasing reports of nausea, eye fatigue, dizziness, and headache from users. These symptoms of motion sickness are referred to...
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핵심어 | 질문 | 논문에서 추출한 답변 |
---|---|---|
Roll(X축 회전)이 왜 사이버 멀미를 일으키나? | 특히 회전운동 중 Pitch는 배 멀미와 비슷하며, Yaw는 흔히 일상생활에 접하는 회전이지만 Roll은 상대적으로 비행기를 타야 경험할 수 있는 회전이다. 이러한 이유로 Roll은 시각과 전정 감각 시스템이 아직 익숙하지가 않아 사이버 멀미를 더 느끼는 요인이라고 보기도 한다(Rebenitsch & Owen, 2016). | |
뇌파 분석에서 수집하는 신호는 무엇인가? | , 2009). 이렇게 기록하는 전위차는 뇌에서 일어나는 여러 전기적 활동성의 합을 반영하고 있어 피질 뉴런의 흥분과 억제 시냅스후 전위(EPSPs, IPSPs), 뉴런의 활동 전위(Action potential) 그리고 근육이나 눈의 움직임 등에서 유발되는 전기적 신호까지 포함되어 있다. 이러한 뇌파 신호를 충분히 필터나 노이즈 제거 기술로 노이즈 성분을 제거하고 시간이나 주파수 영역에서 뇌파를 분석한다. | |
사이버멀미란? | , 2018; Rebenitsch & Owen, 2016). 따라서 본 논문에서는 시각 자극에 의해서만 유발되는 신체 이상 증상을 사이버멀미라 정의하며 모니터, HMD, 스크린 등과 같은 디스플레이 조건에서 가상현실을 경험할 때 나타나는 멀미로 한정한다. |
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