$\require{mediawiki-texvc}$

연합인증

연합인증 가입 기관의 연구자들은 소속기관의 인증정보(ID와 암호)를 이용해 다른 대학, 연구기관, 서비스 공급자의 다양한 온라인 자원과 연구 데이터를 이용할 수 있습니다.

이는 여행자가 자국에서 발행 받은 여권으로 세계 각국을 자유롭게 여행할 수 있는 것과 같습니다.

연합인증으로 이용이 가능한 서비스는 NTIS, DataON, Edison, Kafe, Webinar 등이 있습니다.

한번의 인증절차만으로 연합인증 가입 서비스에 추가 로그인 없이 이용이 가능합니다.

다만, 연합인증을 위해서는 최초 1회만 인증 절차가 필요합니다. (회원이 아닐 경우 회원 가입이 필요합니다.)

연합인증 절차는 다음과 같습니다.

최초이용시에는
ScienceON에 로그인 → 연합인증 서비스 접속 → 로그인 (본인 확인 또는 회원가입) → 서비스 이용

그 이후에는
ScienceON 로그인 → 연합인증 서비스 접속 → 서비스 이용

연합인증을 활용하시면 KISTI가 제공하는 다양한 서비스를 편리하게 이용하실 수 있습니다.

파이썬을 활용한 중학교 1학년 소인수분해의 수학과 코딩 융합 교수·학습 자료 개발 연구
A Study on Development of Integrating Mathematics and Coding Teaching & Learning Materials Using Python for Prime Factorization in 7th Grade 원문보기

Journal of the Korean Society of Mathematical Education. Series E: Communications of Mathematical Education, v.34 no.4, 2020년, pp.563 - 585  

김예미 (아주대학교 대학원) ,  고호경 (아주대학교) ,  허난 (경기대학교)

초록
AI-Helper 아이콘AI-Helper

본 연구는 교육용 프로그래밍으로 활용할 수 있는 파이썬을 활용한 수학과 코딩의 융합 수업 교수·학습 자료를 개발하기 위해 중학교 1학년 소인수분해 단원을 중심으로 수업지도안과 학생 활동지를 개발하는데 목표를 두고 있다. 본 연구에서는 파이선 프로그램을 사용해 본 경험이 없는 중학교 학생들에게 적용하여 수학과 코딩의 융합 수업 방법 및 내용의 적절성을 확인하고자 하였다. 이러한 과정에서 중학교 1학년 2명의 학생들에게 적용한 결과의 분석을 통해 교수·학습 자료를 수정·보완 하여 최종 자료를 개발하였다. 본 연구에서 개발한 교수·학습 자료는 코딩을 활용하여 소인수분해를 학습하는 융합수업이 이루어질 수 있도록 수업 방법 및 수업 내용을 구성하였으며 이를 통해 수학과 코딩에 대한 융합 수업이 현장에서 시도될 수 있는 가능성을 보여주었다.

Abstract AI-Helper 아이콘AI-Helper

This study developed teaching-learning materials for mathematics and coding convergence classes using Python, focusing on 'Prime Factorization' of seventh graders. After applying the teaching methods and contents to the students, they analyzed whether the learners achieved their learning goals. The ...

주제어

표/그림 (13)

참고문헌 (35)

  1. Ministry of Education. (2015a). The National Curriculum for the Primary and Secondary Schools. 

  2. Ministry of Education. (2015b). Mathematics curriculum, #2015-74[Annex 8]. 

  3. Ministry of Education. (2015c). The Practical Arts (Technology/Home Economics) and Informatics curriculum, #2015-74[Annex 10]. 

  4. Ministry of Education and Science Technology (2019). "Beyond the IT power country to the AI power country!" AI National Strategy", press release, MEST. 

  5. Gwon, J., G. S., & Kim, S. (2016). Exploring The Applicability of Coding-based Software Education in School Education in Preparation for Intelligent Information Society. Korea Institute Of Curriculum & Evaluation, RRC 2016-9. 

  6. Kim, N., & Seo, Y., & Cho, H. (2018). Coding Mathematics Contents and Environment Design-Focusing on mathematization and computational thinking. Journal of Learner-Centered Curriculum and Instruction, 18(4), 647-673. 

  7. Kim, W., Kim, E., & Oh, S. (2019). An analysis on the awareness of young children teachers in coding education. The Journal of Korea Open Association for Early Childhood Education, 24(2), 307-337. 

  8. Kim, J. R. & Kim, E. H. (2017). A study of the policy change of teacher' education in Korea with an analysis of America statistical literacy education. Journal of the Learn School Mathematics, 20(2), 163-186. 

  9. Kim, J., Kim, M., Yu, H., Kim, Y., & Kim, J. (2019). Effect of data visualization education with using Python on computational thinking of six grade in elementary. Journal of The Korean Association of Information Education, 23(3), 197-206. 

  10. Kim, J. (2015). Curriculum Design of 'Problem-Solving Methods and Procedures' Section in the Informatics Subject for Enhancing Computational Thinking-Based on Python Programming Language-. Master's thesis. Yonsei University, Seoul. 

  11. Kim, C. & Jeon, Y. (2017). An Analysis on the Past Items of Probability and statistics in Secondary School Mathematic Teacher Certification Examination. Journal of the Learn School Mathematics, 20(4), 387-404. 

  12. Park, E., & Yu, I. H. (2018). Python Instructional Model using robot for elementary school students. Journal of Korean Information Education, 22(3), 357-366. 

  13. Bang, M. (2017). A Study on the development direction of coding education program based on contents of elementary moral education. Journal of Moral & Ethics Education, 56, 139-176. 

  14. Baek, G. (2019). The Effects of Mathematics-Based STEAM Program Using Entry on Elementary School Students' Understanding of the Concept of Ratio and Ratio. Master's Thesis. Gyeongin National University of Education, Incheon. 

  15. Baek, H. (2018). Analysis on the Situated Abstraction Process in Mathematics Coding Class. Master's Thesis. Korea National University of Education, Chung-Buk. 

  16. Seo, J. (2012). Effects of using Scratch on Elementary School Students' Math Learning Ability. Master's Thesis. Gongju National University of Education, Gongju. 

  17. Song, J. (2017). Effects of Learning through Scratch-Based Game Programming on Students' Interest in and Perceived Value of Mathematics Curriculum. Journal of The Korean Association of information Education, 21(2), 199-208. 

  18. Shin, G., & Suh, B. (2019). A Study on Development of Teaching & Learning Materials related to Coding for Convergence Education Integrating Mathematics and Information. Journal of science education, 43(1), 17-42. 

  19. Shin, C. (2017). 5: 5: 5 Coding Education to Raise My Child to Future Talent. Gyeongi: Media Sup. 

  20. Shim, K., Shim, S. A. (2018). Development of Teaching Method of Mathematics Subject with Python Coding - Focusing on the Content of 'Prime Decomposition' in the Middle School Mathematics subject of 2015 Revised Curriculum-. Education Research Institute, 73, 43-64. 

  21. An, K. (2010). The Effect of Scratch Programming Education on Elementary School Students' Immersion and Programming Ability. Master's Thesis. Gyeongin National University of Education, Incheon. 

  22. You, J. (2008). A Study on the Education of Programing Language by Using the Open Source Software Python. Master's Thesis. Dankook University, Gyeonggi. 

  23. Lee, D. Y., & Chung, J. I. (2018). The Effects of Middle School Mathematical Statistics Area and Python Programming STEAM Instruction on Problem Solving Ability and Curriculum Interest. Journal of the Korea Academia-Industrial cooperation Society, 20(4), 336-344. 

  24. Lee, S. (2019). A Developing of learning-teaching materials for the math-gifted children in elementary school using Entry. Master's Thesis. Gwangju National University of Education, Gwangju. 

  25. Lee, S., & Choi-koh, S. (2017). The Effects of the Mathematical Program, DM Based on Coding Instruction Using Python. The Journal of Educational Research in Mathematics, 28(4), 479-499. 

  26. Lee, Y. S., & Sung, H. J. (2017). Influence of program using the coding robot Bee-Bot on children's mathematical problem solving ability. Journal of Children's Media & Education, 16(3), 261-281. 

  27. Jung, U., & Lee, Y. (2018). Content Analysis on the Curriculum Achievement Standards in the Software?Mathematics? Science Convergence Teaching and Learning Material. The Journal of Korean Association of Computer Education, 21(5), 11-23. 

  28. Han, S., & Kim, S. (2010). The Comparison of Students Grade Level on the Integrated Learning Program for Mathematical Problem Solving using EPL. Journal of The Korean Association of information Education, 14(3), 311-318. 

  29. Benton, L., Saunders, P., Kalas, I., Hoyles, C., & Noss, R. (2018). Designing for Learning Mathematics through Programming: A Case Study of Pupils Engaging with Place Value. International Journal of Child-Computer Interaction, 16, 68-76. 

  30. Clement, D. H., Battista, M. T., & Sarama, J. (2001). Logo and Geometry. J ournal for Research in Mathematics Education, Monograph, 10, i+1-177. 

  31. Holmes, K., Prieto-Rodriguez, E., Hickmott, D., & Berger, N. (2018). Using coding to teach mathematics : results of a pilot project. Integrated Education For The Real World: 5Th International Stem In Education Conference: Post-Conference Proceedings, Queensland University Of Technology, Brisbane, 2018, 152-158. 

  32. Kafai, Y., & Resnick, M. (1996). Constructionism in Practice: Designing, Thinking, and Learning in a Digital World, Lawrence. 

  33. OECD (2003). Definition and selection of competencies: Theoretical and conceptual foundation (DeSeCo). OECD Press. 

  34. OECD (2018). Transformative technologies and jobs of the future. Background report for the Canadian G7 Innovation Ministers' Meeting. Paris, France: OECD Publishing. Retrieved from: https://www.oecd.org/innovation/transformative-technologies-andjobs-of-the-future.pdf 

  35. Resnick, M., Maloney, J., Monroy-Hemandez, A., Rusk, N., Eastmond, E., Brennan, K., & Kafai, Y. (2009). Scratch: Programming for all. Communications of the ACM, 52(11), 60-67. 

저자의 다른 논문 :

관련 콘텐츠

오픈액세스(OA) 유형

GOLD

오픈액세스 학술지에 출판된 논문

이 논문과 함께 이용한 콘텐츠

섹션별 컨텐츠 바로가기

AI-Helper ※ AI-Helper는 오픈소스 모델을 사용합니다.

AI-Helper 아이콘
AI-Helper
안녕하세요, AI-Helper입니다. 좌측 "선택된 텍스트"에서 텍스트를 선택하여 요약, 번역, 용어설명을 실행하세요.
※ AI-Helper는 부적절한 답변을 할 수 있습니다.

선택된 텍스트

맨위로