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NTIS 바로가기산업융합연구 = Journal of industrial convergence, v.18 no.1, 2020년, pp.17 - 23
This study developed augmented reality contents for assembly of automobile engine parts for blended learning and confirmed the usefulness of educational effects through questionnaire.The curriculum for automobile engine assembly was designed and the shape, location, and assembly order of parts to be...
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World Economic Forum. (2016, January). The future of jobs: Employment, skills and workforce strategy for the fourth industrial revolution. In Global Challenge Insight Report, World Economic Forum, Geneva.
Y. C. Kim, E. C. Lee. (2015). An effect of Blended Action Learning Program on the Self Directed Learning Skills. JOURNAL OF THE KOREA CONTENTS ASSOCIATION, 15(11), 658-671.
W. Braun. (2000). DaimlerChrysler: Global leadership development using action-oriented and distance learning approaches. In Business Driven Action Learning (pp. 3-13). Palgrave Macmillan, London.
K. P. Hong., J. A. Lee., S. H. Park. (2008). Development of Blended Action Learning Program to Improve the Team Competence in an Art Instruction at U College. Journal of Educational Technology, 24(2), 71-105.
M. Drisocoll, (2002). Blended Learning, e-learning, 3(3), 54-56.
J. Bersin. (2004). The blended learning book: Best practices, proven methodologies, and lesson learned. San Francisco: Pfeiffer
C. J. Bonk, & C. R. Graham. (2006). The handbook of blended learning. San Francisco: Pfeiffer.
K, M., & D. Witt, C. (2003). A didactical framework for the design of blended learning arrangement. Journal of Educational Media, 28(2/3), 101-113.
http://www.bbc.co.uk/news/technology-15115059
http://www.dlp.com/downloads/DLP-CaseStudy-Classroom3.pdf
http://www.digitaltoday.co.kr/news/articleView.html?idxno200567
H. L. Kwon, Eunkyung Moon, Innwoo Park. (2015). A meta-analysis on effects of blended learning in Korea. Journal of Korean Association for Educational Information and Media, 21(3), 333-359.
K. Thorne (2003). Blended Learning: How to integrate online & traditional learning. London: Kogan Page.
J. Lim, B. Lim., S. Choi., (2003). Community based instructional model developed for the classroom and the cyber-learning linked. KERIS report
K. H. Lee (2015). The E-Learning for Practice Training Using Augmented Reality in the College Education. Cartoon and Animation Studies, (40), 443-476.
M. H. Kang. (2019). Development of an Augmented Reality App to Prevent Mistakes During Assembly Work. Journal of the Institute of Electronics and Information Engineers, 56(7), 17-23.
A. Lee., J. Y. Lee., S. H. Lee, & J. S. Choi. (2011). Augmented Reality System using Planar Natural Feature Detection and Its Tracking. Journal of the Institute of Electronics Engineers of Korea SP, 48(4), 49-58.
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