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수학교과와 정보교과를 융합하는 코딩수학 교육과정 및 교육방법 연구
A study on coding mathematics curriculum and teaching methods that converges school mathematics and school informatics 원문보기

Journal of the Korean Society of Mathematical Education. Series A. The Mathematical Education, v.60 no.4, 2021년, pp.467 - 491  

강하람 (서울대학교 대학원) ,  임채령 (서울대학교 대학원) ,  조한혁 (서울대학교)

초록
AI-Helper 아이콘AI-Helper

본 연구는 초·중학교 수학교과와 정보교과를 융합하는 코딩수학 교육과정과 이를 위한 최소 코딩게임 기반 교육방법에 대한 연구이다. 지난 3년간 코딩수학 교육과정과 효과적인 교육방법을 초6학년과 중1학년 학생을 대상으로 연구하였다. 1차년도 연구결과, 공간좌표의 필요성에 따라 3차원 좌표의 수학적 개념을 포함하는 코딩환경으로 교육과정을 수정하였다. 2차년도 연구결과, 명령어의 위계성에 따라 건물 요소별 다른 수준의 명령어를 도입하여 자기주도적 학습이 가능하도록 개선하였다. 3차년도 연구 결과, 컴퓨팅 사고력 향상을 유도하는 최소 코딩게임 기반의 교수·학습 전략을 설계하고, 컴퓨팅 사고력 진단을 위한 평가 및 피드백을 개발하였다. 자기주도적 학습 및 컴퓨팅 사고력 증진을 유도하는 최소 코딩게임 기반 교육방법과 코딩수학 교육과정은 수학-정보교과의 융합교육 연구와 실천에 의미가 있다.

Abstract AI-Helper 아이콘AI-Helper

This study is a study on the coding mathematics curriculum that converges elementary and middle school mathematics and information subjects and a minimum coding game-based education method for this. For the past 3 years, the coding mathematics curriculum and educational methods to effectively operat...

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표/그림 (30)

참고문헌 (46)

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