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Learning Media on Mathematical Education based on Augmented Reality 원문보기

KSII Transactions on internet and information systems : TIIS, v.15 no.3, 2021년, pp.1015 - 1029  

Kounlaxay, Kalaphath (Department of Game Engineering, Paichai University) ,  Shim, Yoonsik (Department of Game Engineering, Paichai University) ,  Kang, Shin-Jin (School of Games, Hongik University) ,  Kwak, Ho-Young (Department of Computer Engineering, Jeju National University) ,  Kim, Soo Kyun (Department of Computer Engineering, Jeju National University)

Abstract AI-Helper 아이콘AI-Helper

Modern technology offers many ways to enhance teaching and learning that in turn promote the development of tools for educational activities both inside and outside the classroom. Many educational programs using the augmented reality (AR) technology are being widely used to provide supplementary lea...

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가설 설정

  • In this study, the use of GeoGebra software in an open class to create 3D geometric objects for AR apps was proposed. Teachers will use GeoGebra applications for mathematical education and problem solving.
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참고문헌 (23)

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  8. O. D. Omodora and E. I. Adu, "Relevance of Educational Media and Multimedia Technology for Effective Service Delivery in Teaching and Learning Process," IOST Journal of Research & Method in Education, vol. 4, no. 2, pp. 48-51, 2014. 

  9. L. D. Pratama, "Development of Learning Media for Mathematics Edutainment Based on Problem Solving Oriented with Interest in Learning and Understanding of Concepts of Building Material in Middle School," Universitas Negeri Yogyakarta, Yogyakarta, 2018. 

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  13. M. Tomaschko and M. Hohenwarter, "Augmented Reality in Mathematics Education: The Case of GeoGebra AR," Augmented Reality in Educational Settings, pp. 325-346, 2019. 

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  16. A. Jupri, P. Drijvers, and M. Heuvel-Panhuizen, "Improving Grade 7 Students' Achievement in Initial Algebra Through a Technology-Based Intervention," Digital Experiences in Mathematics Education, vol. 1, pp. 28-58, 2015. 

  17. C. C. Meng and N. Idris, "Enhancing students' geometric thinking and achievement in solid geometry," Journal of Mathematics Education, vol. 5, no. 1, pp. 15-33, 2012. 

  18. L. Orcos, C. Jordan, and A. Magrenan, "3D visualization through the Hologram for the Learning of Area and Volume Concepts," Journal Mathematics, vol. 7, no. 3, 2019. 

  19. T. G. Kramarenko and O. S. Pylypenko, "Problems of preparation of teacher for implementation of elements STEM-teaching mathematics," Physical and Mathematical Education, vol. 4, no. 18, pp. 90-95, 2018. 

  20. P. Hewson, "GeoGebra for mathematical statistics," International Journal for Technology in Mathematics Education, vol. 16, no. 4, pp. 169-172, May 2011. 

  21. E. Angel and D. Shreiner, Interactive Computer Graphics: A Top-Down Approach with WebGL, 7th Edition, Pearson Education Ltd., 2015. 

  22. M. Hohenwarter, D. Jarvis, and Z. Lavicza, "Linking Geometry, Algebra, and Mathematics Teachers: GeoGebra Software and the Establishment of the International GeoGebra Institute," International Journal for Technology in Mathematics Education: Research Information Ltd., vol. 16, no. 2, pp. 83-86, 2009. 

  23. F. Botana, Z. Kovacs, A. Martinez-Sevilla, and T. Recio, "Automatically Augmented Reality with GeoGebra," Augmented Reality in Educational Settings, pp. 347-368, 2019. 

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