최소 단어 이상 선택하여야 합니다.
최대 10 단어까지만 선택 가능합니다.
다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
NTIS 바로가기한국산학기술학회논문지 = Journal of the Korea Academia-Industrial cooperation Society, v.22 no.5, 2021년, pp.89 - 97
박선미 (경상국립대학교 아동가족학과)
The purpose of this study was to examine the awareness of early childhood teachers for early childhood creativity programs using physical computing in an effort to provide future direction for program development. The findings were as follows: First, 43.8 percent of teachers answered they were neutr...
W. R. Lee, The Effects of the Smart Robot Albert BT-Based Coding Education on the Communication Competence and Creativity of Five-year-olds, Master's thesis, Chongshin University, Seoul, Korea, 2018.
M. S. Lim, K. H. Lee , "The effects of software education using a smart-robot on change in young children's creativity(creative ability, creative personality)", The Journal of Creativity Education, Vol.18, No.2, pp.67-86, 2018.
J. H. Jung, J. G. Lee, "Development of maker digital based infant design education program for improving creativity of infants", Journal of Learner-Centered Curriculum and Instruction, Vol.20, No.11, pp.1363-1390, 2020. DOI: http://dx.doi.org/10.22251/jlcci.2020.20.11.1363
S. M. Park, "A study on the development of young children's creativity program using physical computing platform", Journal of Learner-Centered Curriculum and Instruction, Vol.21, No.4, pp.669-691, 2021. DOI: http://dx.doi.org/10.22251/jlcci.2021.21.4.669
G. R. Park, "A study on Development of physical computing tools for software education", The Journal of Korean Practical Arts Education, Vol.25, No.1, pp.43-61, 2019. DOI: https://doi.org/10.29113/skpaer.2019.25.1.43
T. J. Park, "Developing and applying design principles for a physical computing program based on creative problem solving methodology", Journal of Educational Technology, Vol.34, No.3, pp.817-847, 2018. DOI: http://dx.doi.org/10.17232/KSET.34.3.817
S. M. Park, "Development of robot-based early adaption support program for toddlers in child care center", Journal of Children's Media Education, Vol. 13, No.2, pp.79-111, 2013.
E. M. Lim, "A delphi study on pre-service teacher preparation program of multimedia for young children", Journal of Future Early Childhood Education, Vol.20, No.1, pp.191-212, 2013.
K. H. Koo, B. H. Kim, "Early childhood teachers' perceptions and practices of creativity education", Korean Journal of Early Childhood Education, Vol.32, No.1, pp.343-371, 2012.
M. J. Song, H. Kim, "Child care teachers' perception and actual conditions on young children's creativity education", Journal of Children's Media Education, Vol.9, No.2, pp.161-185, 2010.
H. Choi, S. Lee, J. H. Lee, C. Woo, "Opportunities and challenges perceived by teachers from physical computing education", Journal of the Korea Association of Information Education, Vol.20, No.3, pp.235-242, 2016.
S. Kim, C. Lee, "The three-year comparative study of effects of STEAM education programs based on physical computing", The Journal of Korean Association of Computer Education, Vol.19, No.1, pp.11-18, 2016.
M. K. Jung, S. M. Park, "The effects of STEAM activities using unplugged computing on young children's creativity and problem solving ability", Journal of Learner-Centered Curriculum and Instruction, Vol.18, No.3, pp.705-724, 2018. DOI: http://dx.doi.org/10.22251/jlcci.2018.18.3.705
H. J. Lee, The Current Condition of Children's Computer Activities and the Recognition of Teachers and Mothers, Master's thesis, Ewha Woman's University, Seoul, Korea, 2002.
H. J. Lee, "Study of developing multimedia program based on children's developmental psychology", Journal of Basic Design & Art, Vol.3, No.1, pp.41-49, 2002.
*원문 PDF 파일 및 링크정보가 존재하지 않을 경우 KISTI DDS 시스템에서 제공하는 원문복사서비스를 사용할 수 있습니다.
Free Access. 출판사/학술단체 등이 허락한 무료 공개 사이트를 통해 자유로운 이용이 가능한 논문
※ AI-Helper는 부적절한 답변을 할 수 있습니다.