최소 단어 이상 선택하여야 합니다.
최대 10 단어까지만 선택 가능합니다.
다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
NTIS 바로가기디지털융복합연구 = Journal of digital convergence, v.19 no.6, 2021년, pp.61 - 71
김근재 (서울오봉초등학교) , 한형종 (한국교통대학교 교육대학원)
In a situation where the online learning is expanding due to COVID-19, the current maker education has limitations in applying it to classes. This study is to design the class of online maker education using artificial intelligence tools in elementary school. Also, it is to identify the responses to...
K. Kim & C. Lim. (2019). A developmental study of an instructional model for maker education using Single-Board Computer(SBC) in elementary school. Journal of Educational Technology, 35(3), 687-728. DOI : 10.17232/KSET.35.3.687
B. Bevan. (2017). The promise and the promises of Making in science education. Studies in Science Education, 53(1), 75-103. DOI: 10.1080/03057267.2016.1275380
E. R. Halverson & K. Sheridan. (2014). The maker movement in education. Harvard Educational Review, 84(4), 495-504. DOI : 10.17763/haer.84.4.34j1g68140382063
P. Blikstein., S. Martinez & H. Pang. (Ed.) (2016). Meaningful making: Projects and inspiration for fablabs and makerspaces. CA: Constructing modern knowledge press.
K. Kim., H. Kwon., Y. Kim & J. Sung. (2020). Maker education A to Z. Seoul: Techvile.
J. Park. (2020). The case study on artificial intelligence based maker education for pre-service teacher. Journal of Digital Contents Society, 21(4), 701-709. DOI : 10.9728/dcs.2020.21.4.701
K. D. Glazewski & C. S. McKay. (2016). Designing maker-based instruction. In Reigeluth, C. M., Beatty, B. J., & Myers, R. D. (Eds.), Instructional-design theories and models, Volume IV: The learner-centered paradigm of education (pp.161-188). NY: Routledge. DOI : 10.4324/9781315795478
Peppler, K., Halverson, E., & Kafai, Y. B. (Eds.). (2016). Makeology: Makers As Learners. NY: Routledge. DOI : 10.4324/9781315726496
E. P. Clapp., J. Ross., J. O. Ryan., & S. Tishman. (2016). Maker-centered learning: Empowering young people to shape their worlds. John Wiley & Sons.
J. A. Marshall & J. R. Harron. (2018). Making Learners: A Framework for Evaluating Making in STEM Education. Interdisciplinary Journal of Problem-Based Learning, 12(2), 1-12. DOI : 10.7771/1541-5015.1749
R. Luckin., W. Holmes., M. Griffiths., M., & L. B. Forcier. (2016). Intelligence unleashed: An argument for AI in education. London: Pearson.
J. Lee & J. Jang. (2017). Development of maker education program based on softeware coding for the science gifted. Journal of Gifted/Talented Education, 27(3), 331-348. DOI : 10.9722/JGTE.2017.27.3.331
B. Sakulkueakulsuk., S. Witoon., P. Ngarmkajornwiwat., P. Pataranutaporn., W. Surareungchai., P. Pataranutaporn & P. Subsoontorn. (2018). Kids making AI: Integrating machine learning, gamification, and social context in STEM education. In Proceedings of 2018 IEEE international conference on teaching, assessment, and learning for engineering. (pp. 1005-1010). Wollongong, NSW, Australia. DOI : 10.1109/TALE.2018.8615293
J. W. Creswell & J. D. Creswell (2017). Research design: Qualitative, quantitative, and mixed methods approaches. Sage publications. DOI : 10.7748/nr.12.1.82.s2
S. C. Kong & H. Abelson. (2019). Computational thinking education. Singapore: Springer. DOI : 10.1007/978-981-13-6528-7
C. Lim., S. Kim., H. Han & S. Seo. (2014). Application of smart support system for creative problem solving : Case study of art and design courses. Asian Journal of Education, 15(3), 171-201.
C. Lim., H. Han., S. Hong., Y. Song & D. Lee. (2020). Design principles for improving creative thinking competency in corporate education. The Journal of Educational Information and Media, 26(3), 477-510. DOI : 10.15833/KAFEIAM.26.3.477
D. J. Treffinger., S. G. Isaksen & K. B. Dorval. (2006). Creative problem solving: An introduction(4th ed.). Waco, TX: Prufrock Press.
M. Resnick & E. Rosenbaum (2013). Designing for tinkerability. In M. Honey & D. Kanter (Eds.), Design, make, play: Growing the next generation of STEM innovators (pp. 163-181). NY: Routledge.
S. Bae. (2020). Development of invention and maker education program using 3D printer for pre-service elementary teachers : Focused on online education. The Korean Journal of Technology Education, 20(2), 83-100. DOI : 10.34138/KJTE.2020.20.2.83
Y. Hsu., Y. Ching & S. Baldwin. (2018). Physical computing for STEAM education: Maker-Educators' experiences in an online graduate course. Journal of Computers in Mathematics and Science Teaching, 37(1), 53-67.
T. Im. (2019). Development of a blended learning based SW maker education program. Journal of Knowledge Information Technology and Systems, 14(3), 247-256. DOI : 10.34163/jkits.2019.14.3.004
Pusan Metropolitan City Office of Education (2019). Guidebook for Artificail Intelligence based education. Goyang: Eoga publishing.
*원문 PDF 파일 및 링크정보가 존재하지 않을 경우 KISTI DDS 시스템에서 제공하는 원문복사서비스를 사용할 수 있습니다.
출판사/학술단체 등이 한시적으로 특별한 프로모션 또는 일정기간 경과 후 접근을 허용하여, 출판사/학술단체 등의 사이트에서 이용 가능한 논문
※ AI-Helper는 부적절한 답변을 할 수 있습니다.