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NTIS 바로가기한국정보통신학회논문지 = Journal of the Korea Institute of Information and Communication Engineering, v.25 no.10, 2021년, pp.1337 - 1344
아리아 비스마 와휴타마 (Department of Information and Communication Engineering, Changwon National University) , 리린 드위 아구스틴 (Department of Informatics Engineering, Pasundan University) , 황민태 (Department of Information and Communication Engineering, Changwon National University)
This paper presents an interactive educational game design procedure using the DGBL (Digital Game-based Learning) methodology that will help developers to design a multipurpose educational game. The DGBL consists of five stages, which are Analysis, Design, Development, Quality Assurance, and Impleme...
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