$\require{mediawiki-texvc}$

연합인증

연합인증 가입 기관의 연구자들은 소속기관의 인증정보(ID와 암호)를 이용해 다른 대학, 연구기관, 서비스 공급자의 다양한 온라인 자원과 연구 데이터를 이용할 수 있습니다.

이는 여행자가 자국에서 발행 받은 여권으로 세계 각국을 자유롭게 여행할 수 있는 것과 같습니다.

연합인증으로 이용이 가능한 서비스는 NTIS, DataON, Edison, Kafe, Webinar 등이 있습니다.

한번의 인증절차만으로 연합인증 가입 서비스에 추가 로그인 없이 이용이 가능합니다.

다만, 연합인증을 위해서는 최초 1회만 인증 절차가 필요합니다. (회원이 아닐 경우 회원 가입이 필요합니다.)

연합인증 절차는 다음과 같습니다.

최초이용시에는
ScienceON에 로그인 → 연합인증 서비스 접속 → 로그인 (본인 확인 또는 회원가입) → 서비스 이용

그 이후에는
ScienceON 로그인 → 연합인증 서비스 접속 → 서비스 이용

연합인증을 활용하시면 KISTI가 제공하는 다양한 서비스를 편리하게 이용하실 수 있습니다.

사례연구를 통한 메타버스 건축디자인에 대한 고찰
Architectural Design in Metaverse Case Study

대한건축학회논문집 = Journal of the architectural institute of korea, v.38 no.7, 2022년, pp.69 - 80  

이지헌 (고려대학교 미래건설환경융합연구소) ,  차승현 (한국과학기술원 문화기술대학원)

Abstract AI-Helper 아이콘AI-Helper

The Metaverse is a new digital world where the users not only play there, but also live their lives in it. The use of the Metaverse has been extended to various fields with the development and integration of technology; it is growing rapidly with an ever-increasing number of users and platforms. The...

주제어

참고문헌 (59)

  1. Aladin, M. Y. F., Ismail, A. W., Ismail1, N. A., & Rahim, M. S. M. (2020). Object selection and scaling using multimodal interaction in mixed reality. Proceedings of the IOP Conference Series: Materials Science and Engineering, 979, 012004. 

  2. Baek, E., Choo, H. J., Wei, X., & Yoon, S. Y. (2020). Understanding the virtual tours of retail stores: how can store brand experience promote visit intentions?. International Journal of Retail & Distribution Management, 48(7), 649-666. 

  3. Baron, S. K., & Harris, et al. (2001). Retail theater: The intended effect of the performance. Journal of Service Research, 4(2), 102-117. 

  4. Bartle, R. A. (2004). Designing Virtual Worlds. Indianapolis: New Riders Pub. 

  5. Baszucki, D. (2021, Feburary 11). 2020 Reflections & Looking Ahead to 2021. Roblox. https://blog.roblox.com/2021/02/2020-reflections-looking -ahead-2021/ 

  6. Bourlakis, M., Papagiannidis, S., & Li, F. (2009). Retail spatial evolution: paving the way from traditional to metaverse retailing. Electronic Commerce Research, 9, 135-148. 

  7. Bourdakis, V., & Charitos. D. (1999). Virtual Environment Design - Defining a new direction for architectural education. Proceedings of the eCAADe99, 400-410. 

  8. Cha, S. H., Koo, C., Kim, T. W., & Hong, T. (2019). Spatial perception of ceiling height and type variation in immersive virtual environments, Building and Environment, 163, 106285. 

  9. Cha, S. H., Zhang, S., & Kim, T. W. (2020). Effects of interior color schemes on emotion, task performance, and heart rate in immersive virtual environments. Journal of Interior Design, 45(4), 51-65. 

  10. Davis, A. Murphy, J., Owens, D., Khazanchi, D., & Zigurs, I. (2009). Avatars, people, and virtual worlds: Foundations for research in metaverses. Information Systems and Quantitative Analysis Faculty Publications, 25. 

  11. Decentraland. (2022, Feburary 1). Foundation: 2022 Manifesto. https://decentraland.org/blog/announcements/foundation-2022-manifesto/ 

  12. Decentral Games. (2021, April 27). Decentral Games and iconic brand Amnesia Ibiza bring clubbing to the blockchain metaverse. https://decentral.games/blog/decental-games-and-iconic-brand-amnesia-ibiza-bring-clubbing-to-the-blockchain-metaverse 

  13. Dionisio, J. D. N., Iii, W. G. B., & Gilbert, R. (2013). 3D virtual worlds and the metaverse: Current status and future possibilities. ACM Comuputing Surveys, 45(3), 1-38. 

  14. Facebook Technologies. (2022). Your computer, in VR. Meta Quest. https://www.oculus.com/workrooms/ 

  15. Facebook Technologies. (2020, September 16). The future of work and productivity on Quest. Meta Quest. https://www.oculus.com/blog/facebook-connect-oculus-quest-2-aaa-gaming-partnerships-and-more/ 

  16. Frey, D., Royan, J., Piegay, R., Kermarrec, A., Anceaume, E., & Eessant, F. L. (2008). Solipsis: A Decentralized Architecture for Virtual Environments. Proceedings of the 1st International Workshop on Massively Multiuser Virtual Environments (MMVE), 29-33. 

  17. Gillbert, B. (2002, January 21). I went to a 'rave' in the 'metaverse.' It felt like I was playing a game without anything to do. Business insider. https://www.businessinsider.com/i-went-to-a-rave-in-the-metaverse-2022-1 

  18. Gucci. (2021). Zepeto x Gucci. https://www.gucci.com/kr/ko/st/stories/inspirations-and-codes/article/zepeto-x-gucci 

  19. Gucci. (2022). GUCCI GAOK, unique 'flagship store'. https://www.gucci.com/kr/ko/st/stories/article/gucci-gaok-flagship/ 

  20. Harris, R., Harris, K., & Baron, S. (2003). Theatrical service experiences: Dramatic script development with employees. International Journal of Service Industry Management, 14(2), 184-199. 

  21. Hernandez Ibanez, L. A., & Barneche Naya, V. (2013). The Building as the Interface: Architectural Design for Education in Virtual Worlds. In R. Shumaker (Eds.), Virtual, Augmented and Mixed Reality Systems and Applications. VAMR 2013. Lecture Notes in Computer Science, 8022. 

  22. Heydarian, A., Pantazis, E., Wang, A., Gerber, D., & Becerik-Gerber, B. (2017). Towards user centered building design: Identifying end-user lighting preferences via immersive virtual environments. Automation in Construction, 81, 56-66. 

  23. Hollensen, S., Kotler, P., & Opresnik, M. O. (2022). Metaverse - the new marketing universe. Journal of Business Strategy, Vol. ahead-of-print No. ahead-of-print. 

  24. Hwang, G. J., & Chien, S. Y. (2022). Definition, roles, and potential research issues of the metaverse in education: An artificial intelligence perspective. Computers and Education: Artificial Intelligence, 3, 100082. 

  25. Jo, J. W. (2022). A study on deriving success factors and activating methods through metaverse marketing cases. Journal of Digital Convergence, 20(4), 791-797. 

  26. Kang, H. J., Shin, J. H., & Ponto, K. (2020). How 3D virtual reality stores can shape consumer purchase decisions: The roles of informativeness and playfulness. Journal of Interactive Marketing, 49, 70-85. 

  27. Kastrenakes, J. (2020, November 16). Lil Nas X's Roblox concert was attended 33 million times. The Verge. https://www.theverge.com/2020/11/16/21570454/lilnas-x-roblox-concert-33-million-views 

  28. Kim, M., Park, K. B., Choi, S. H., & Lee, J. Y. (2020). Inside-reachable and see-through augmented reality Shell for 3D visualization and tangible interaction. Multimedia Tools and Application, 79, 5941-5963. 

  29. Ko, S. Y., Chung, H. K., Kim, J. I., & Shin, Y. (2021). A Study on the Typology and Advancement of Cultural Leisure-Based Metaverse. KIPS Transactions on Software and Data Engineering, 10(8), 331-338. 

  30. Kye, B., Han, N., Kim, E., Park, Y., & Jo., S. (2021). Educational applications of metaverse: possibilities and limitations. Journal of Educational Evaluation for Health Professions, 18(32), 1149230. 

  31. Lee, E. J. (2021, November 19). Nike, open virtual space 'Nikeland' with Roblox. Yonhap News. https://www.yna.co.kr/view/AKR20211119076200009. 

  32. Lee, H., Woo, D., & Yu, S. (2022). Virtual Reality Metaverse System Supplementing Remote Education Methods: Based on Aircraft Maintenance Simulation. Applied sciences, 12, 2667. 

  33. Li, F. (2007). What is e-Business? How the Internet Transforms Organizations. Oxford: Blackwell. 

  34. Marketing. (2016, June 23). TBT: Marketers were jumping on the virtual reality brand wagon a decade ago. Niche Media. https://www.marketingmag.com.au/hubs-c/tbt- 2007-second-life-virtual-reality/ 

  35. Matos, G. (2021, September 20). Architecture Firm Brings New Structure to Design Workflows With Real-Time Rendering and Virtual Collaboration. NVIDIA. https:// resources.nvidia.com/en-us-aec-omniverse/architecture-firm-brings-dw 

  36. MeetinVR. (2022). For Keynote Speeches. https://www.meetinvr.com/vr-rooms 

  37. Minecraft. (2022). Minecraft. https://www.minecraft.net/ko-kr 

  38. Moneta, A. (2020). Architecture, Heritage, and the Metaverse: New Approaches and Methods for the Digital Built Environment. Traditional Dwellings and Settlements Review, 32(1), 37-49. 

  39. Morris, D. Z. (2022, January 6). Facebook, Walmart and How Companies Shouldn't Set Up in the Metaverse. CoinDesk. https://www.coindesk.com/layer2/2022/01/05/facebook-walmart-and-how-companies-shouldnt-set-up-in-the-metaverse/ 

  40. Nah, F. F. H., Eschenbrenner, B., & DeWester, D. (2011). Enhancing brand equity through flow and telepresence: A comparison of 2D and 3D virtual worlds. MIs Quarterly, 35(3), 731-747. 

  41. Ning, H., Wang, H., Lin, Y.,Wang, W., Dhelim, S., Farha, F., Ding, J., & Daneshmand, M. (2021). A survey on metaverse: the state-of-the-art, technologies, applications, and challenges. arXiv, arXiv:2111.09673. 

  42. NVIDIA. (2022). Develop with NVIDIA Omniverse. https://developer.nvidia.com/nvidia-omniverse-platform 

  43. Papagiannidis, S. & Bourlakis, M. A. (2010) Staging the new retail drama: At a metaverse near you! Journal of Virtual Worlds Research, 2(5), 425-446. 

  44. Park, S. M., & Kim, Y. G. (2022). A Metaverse: Taxonomy, components, applications, and open challenges. IEEE Access, 10, 4209-4251. 

  45. Rae, H. (2017, January 9). Could American Apparel Become Amazon Apparel? Forbes. https://www.forbes.com/sites/haniyarae/2017/01/09/american-apparel-amazon/?sh7f199d17741c 

  46. Reis, A. B., & Ashmore, M. (2022). From video streaming to virtual reality worlds: an academic, reflective, and creative study on live theatre and performance in the metaverse. International Journal of Performance Arts and Digital Media. 

  47. Sherman, W. R., & Craig, A. B. (2003). Introduction to Virtual Reality. In. W. R. Sherman & A. B. Craig (Eds.), The Morgan Kaufmann Series in Computer Graphics, Understanding Virtual Reality (pp. 5-37). Morgan Kaufmann. 

  48. Smart, E. J., Cascio, J., & Paffendorf, J. (2007). Metaverse Roadmap Overview, 2007. Metaverse Report, Acceleration Studies Foundation. 

  49. Spatial. (2018). Spatial - Collaborate from Anywhere in AR. https://spatial.io/ 

  50. Tassi, P. (2020, April 23). Fortnite's Travis Scott Concert Was A Stunning Spectacle And A Glimpse At The Metaverse. Forbes. https://www.forbes.com/sites/paultassi/2020/04/23/fortnites-travis-scott-concert-was-astunning-spectacle-and-a-glimpse-at-the-metaverse/?sh7e2b6972e1f5 

  51. The Sandbox. (2021). The Sandbox Snoop Dogg. https://www.sandbox.game/en/snoopdogg/ 

  52. Vallecorse, V. (2020, May 17). Blockeley University hosts virtual commencement on Minecraft for UC Berkeley students. ABC, Inc. https://abc7news.com/uc-berkeley-commencement-2020-blockeley-minecraftgraduation/6187172/ 

  53. Wakabayashi, D. & Corkery, M. (2017, August 23). Google and Walmart partner with Eye on Amazon. The New York Times. https://www.nytimes.com/2017/08/23/technology/google-walmart-e-commerce-partnership.html 

  54. Wang, Y., Su, Z., Zhang, N., Liu, D., Xing, R., Luan, T. H., & Shen, X. (2022). A Survey on Metaverse: Fundamentals, Security, and Privacy. arXiv, arXiv:2203.02662. 

  55. Warburton, S. (2008). MUVEs and second lives: exploring education in virtual worlds. In L. Gourlay & S. Saxby-Smith (Eds.), Excellence in Teaching Conference 2008 Annual Proceedings (pp. 119-127). King's Learning Institute. 

  56. Webster, A. (2021, August 9). Ariana Grande's Fortnite tour was a moment years in the making. The Verge. https://www.theverge.com/2021/8/9/22616664/ariana-grande-fortnite-rift-tour-worldbuilding-storytelling. 

  57. Wen, Q., Kerawala, S., & Walker, J. (2021, September 9). Get started with the Mesh app on your HoloLens 2 (Preview). Microsoft. https://docs.microsoft.com/en-us/mesh/mesh-app/ 

  58. Wen, Q., & Walker, J. (2022, March 22). Microsoft Mesh (Preview) overview. Microsoft. https://docs.microsoft.com/en-us/mesh/overview 

  59. Yeom, S., Kim, H., Hong, T., & Lee, M. (2020). Determining the optimal window size of office buildings considering the workers' task performance and the building's energy consumption. Building and Environment, 177, 106872. 

관련 콘텐츠

이 논문과 함께 이용한 콘텐츠

저작권 관리 안내
섹션별 컨텐츠 바로가기

AI-Helper ※ AI-Helper는 오픈소스 모델을 사용합니다.

AI-Helper 아이콘
AI-Helper
안녕하세요, AI-Helper입니다. 좌측 "선택된 텍스트"에서 텍스트를 선택하여 요약, 번역, 용어설명을 실행하세요.
※ AI-Helper는 부적절한 답변을 할 수 있습니다.

선택된 텍스트

맨위로