$\require{mediawiki-texvc}$

연합인증

연합인증 가입 기관의 연구자들은 소속기관의 인증정보(ID와 암호)를 이용해 다른 대학, 연구기관, 서비스 공급자의 다양한 온라인 자원과 연구 데이터를 이용할 수 있습니다.

이는 여행자가 자국에서 발행 받은 여권으로 세계 각국을 자유롭게 여행할 수 있는 것과 같습니다.

연합인증으로 이용이 가능한 서비스는 NTIS, DataON, Edison, Kafe, Webinar 등이 있습니다.

한번의 인증절차만으로 연합인증 가입 서비스에 추가 로그인 없이 이용이 가능합니다.

다만, 연합인증을 위해서는 최초 1회만 인증 절차가 필요합니다. (회원이 아닐 경우 회원 가입이 필요합니다.)

연합인증 절차는 다음과 같습니다.

최초이용시에는
ScienceON에 로그인 → 연합인증 서비스 접속 → 로그인 (본인 확인 또는 회원가입) → 서비스 이용

그 이후에는
ScienceON 로그인 → 연합인증 서비스 접속 → 서비스 이용

연합인증을 활용하시면 KISTI가 제공하는 다양한 서비스를 편리하게 이용하실 수 있습니다.

가상현실 게임을 적용한 물리치료가 무릎 수술 후 환자의 통증, 기능 변화, 삶의 질, 동기부여에 미치는 영향
Effects of Physical Therapy Combined with Virtual Reality Games on Pain, Function, Quality of Life, And Engagement in Post-Knee-Surgery Patients 원문보기

PNF and movement, v.21 no.3, 2023년, pp.345 - 356  

김홍길 (서면더존한방병원 물리치료실) ,  정주현 (동의대학교 물리치료학과)

Abstract AI-Helper 아이콘AI-Helper

Purpose: The aim of this study was to investigate the effects of physical therapy combined with a virtual reality (VR) game on pain, quality of life (QOL), engagement, and knee function in post-knee-surgery patients. Methods: Twenty-four patients who had undergone knee surgery four weeks or more bef...

주제어

표/그림 (7)

참고문헌 (39)

  1. Andriacchi TP, Mundermann A, Smith RL, et al. A framework?for the in vivo pathomechanics of osteoarthritis at?the knee. Annals of Biomedical Engineering.?2004;32(3):447-457.? 

  2. Anwer S, Alghadir A, Brismee JM. Effects of orthopaedic?manual therapy in knee osteoarthritis: a systematic?review and meta-analysis. Physiotherapy. 2018;?104(3):264-276.? 

  3. Ayoade M, Baillie L. A novel knee rehabilitation system for?the home. Journal of Proceedings of the SIGCHI?Conference on Human Factors in Computing Systems.?2014;20:2521-2530? 

  4. Bilbao A, Garcia Perez L, Arenaza J. et al. Psychometric?properties of the EQ-5D-5L in patients with hip or?knee osteoarthritis: reliability, validity and?responsiveness. Quality of Life Research. 2018;?27:2897-2908.? 

  5. Bruun Olsen V, Heiberg, KE, Mengshoel AM. Continuous?passive motion as an adjunct to active exercises in?early rehabilitation following total knee arthroplasty-a?randomized controlled trial. Disability and?Rehabilitation. 2009;31(4):277-283.? 

  6. Calmbach WL, Hutchens M. Evaluation of patients presenting?with knee pain: Part II. Differential diagnosis.?American Family Physician. 2003;68(5):917-922.? 

  7. Collins NJ, Misra D, Felson D T, et al. E. M. Measures of?knee function: International Knee Documentation?Committee (IKDC) Subjective Knee Evaluation Form,?Knee Injury and Osteoarthritis Outcome Score?(KOOS), Knee Injury and Osteoarthritis Outcome?Score Physical Function Short Form (KOOS-PS),?Knee Outcome Survey Activities of Daily Living?Scale (KOS-ADL), Lysholm Knee Scoring Scale,?Oxford Knee Score (OKS), Western Ontario and?McMaster Universities Osteoarthritis Index?(WOMAC), Activity Rating Scale (ARS), and Tegner?Activity Score (TAS). Arthritis Care & Research.?2011;63(11): 208-228.? 

  8. Cuesta Gomez A, Martin Diaz P, Sanchez Herrera Baeza P,?et al. Nintendo Switch Joy-Cons' Infrared Motion?Camera Sensor for Training Manual Dexterity in?People with Multiple Sclerosis: A Randomized?Controlled Trial. Journal of Clinical Medicine.?2022;11(12):3261.? 

  9. Dockx K, Bekkers EM, Van den Bergh V, et al. A. Virtual?reality for rehabilitation in Parkinson's disease.?Cochrane Database of Systematic Reviews. 2016;(12):?1465-1858? 

  10. Elshazly FA. A Nambi, GS & Elnegamy TE. Comparative?study on virtual reality training (VRT) over sensory?motor training (SMT) in unilateral chronic?osteoarthritis-A randomized control trial.?International Journal of Medical Research Health?Sciences. 2016;5(8):7-16.? 

  11. Fung V, Ho A, Shaffer J, et al. Use of Nintendo Wii Fit™?in the rehabilitation of outpatients following total?knee replacement: a preliminary randomised?controlled trial. Physiotherapy. 2012;98(3):183-188.? 

  12. Gademan MG, Hofstede SN, Vliet Vlieland TP, et al. Indication?criteria for total hip or knee arthroplasty in?osteoarthritis: a state-of-the-science overview. BMC?Musculoskeletal Disorders. 2016;17(1):1-11.? 

  13. Gianola S, Stucovitz E, Castellini G, et al. Effects of early?virtual reality-based rehabilitation in patients with?total knee arthroplasty: a randomized controlled trial.?Medicine. 2020;99(7).? 

  14. Giggins OM, Persson UM, Caulfield B. Biofeedback in?rehabilitation. Journal of neuroengineering and rehabilitation. 2013;10:60.? 

  15. Howard MC. A meta-analysis and systematic literature review?of virtual reality rehabilitation programs. Computers?in Human Behavior. 2017;70:317-327.? 

  16. Khushnood K, Altaf S, Sultan N, et al. Role Wii Fit exer-games?in improving balance confidence and quality of life?in elderly population. Journal of the Pakistan Medical?Association. 2021;71:2130-2134.? 

  17. Kim J, Lee M & Yim J. A new approach to transcranial?direct current stimulation in improving cognitive?motor learning and hand function with the Nintendo?switch in stroke survivors. Medical Science Monitor:?International Medical Journal of Experimental and?Clinical Research. 2019;25:9555-9557? 

  18. Kim J, Son J, Ko N, et al. Unsupervised virtual reality-based?exercise program improves hip muscle strength and?balance control in older adults: a pilot study. Archives?of Physical Medicine and Rehabilitation. 2013;?94(5):937-943.? 

  19. Kim SH, Hwang JS, Kim TW, et al. Validity and reliability?of the EQ-5D for cancer patients in Korea. Supportive?Care in Cancer. 2012;20:3155-3160.? 

  20. Kim YB, Choi HS, Kang EM, et al. Trends of Total Knee?Arthroplasty According to Age Structural Changes?in Korea from 2011 to 2018. International Journal?of Environmental Research and Public Health.?2021;18(24):13397? 

  21. Klussmann A, Gebhardt H, Nubling M, et al. Individual and?occupational risk factors for knee osteoarthritis: results?of a case-control study in Germany. Arthritis Research?& Therapy. 2010;12(3):1-15.? 

  22. Laver KE, Lange B, George S, et al. Virtual reality for stroke?rehabilitation. Cochrane Database of Systematic?Reviews. 2017;11:23-25? 

  23. Lee JH, Park JH. Validity and Reliability of a Korean Version?of the Flow State Scale for Occupational Therapeutic?Science for Rehabilitation. 2021;10(4):53-63.? 

  24. Lee M, Suh D, Son J, et al. Patient perspectives on virtual?reality-based rehabilitation after knee surgery:?Importance of level of difficulty. Journal of?Rehabilitation Research & Development. 2016.? 

  25. Mitchell HL, Hurley MV. Management of chronic knee pain:?a survey of patient preferences and treatment received.?BMC Musculoskeletal Disorders. 2008;9:1-7.? 

  26. Rakel BA, Zimmerman MB, Geasland K, et al. Transcutaneous?electrical nerve stimulation for the control of pain?during rehabilitation after total knee arthroplasty: a?randomized, blinded, placebo-controlled trial. Journal?of Pain. 2014;155(12):2599-2611.? 

  27. Ravi D, Kumar N, Singhi P. Effectiveness of virtual reality?rehabilitation for children and adolescents with?cerebral palsy: an updated evidence-based systematic?review. Physiotherapy, 2017; 103(3):245-258.? 

  28. Roos EM, Toksvig Larsen S. Knee injury and Osteoarthritis?Outcome Score (KOOS)-validation and comparison?to the WOMAC in total knee replacement. Health?and Quality of Life Outcomes. 2003;1(1):1-10.? 

  29. Sandlund M, Dock K, Hager CK, et al. Motion interactive?video games in home training for children with cerebral?palsy: parents' perceptions. Disability and?Rehabilitation. 2012;34(11):925-933.? 

  30. Sarzi Puttini P, Cimmino MA, ScarpaR, et al. Osteoarthritis:?an overview of the disease and its treatment strategies.?Journal of Seminars in arthritis and rheumatism.?2005;35(1):1-10? 

  31. Sato T, Shimizu K, Shiko Y, et al. Effects of Nintendo Ring?Fit Adventure Exergame on Pain and Psychological?Factors in Patients with Chronic Low Back Pain.?Games for Health Journal. 2021;10.? 

  32. Song MY, Jo HG, Sul JU, et al. Proposal of east-west integrative?medicine manual for rehabilitation after knee surgery.?Journal of Korean Medicine Rehabilitation. 2018;?28(1):97-107.? 

  33. Su CH. Developing and evaluating effectiveness of 3D game-based rehabilitation system for Total Knee?Replacement Rehabilitation patients. Multimedia?Tools and Applications. 2016; 75:10037-10057.? 

  34. Thomas S, Fazakarley L, Thomas PW, et al. A pilot randomised?controlled trial of a home gaming system (Nintendo?Wii) to increase activity levels, vitality and well-being?in people with multiple sclerosis. BMJ Open.?2017;7(9).? 

  35. Tore NG, Oskay D, Haznedaroglu S. The quality of?physiotherapy and rehabilitation program and the?effect of telerehabilitation on patients with knee?osteoarthritis. Clinical Rheumatology. 2023;42(3):?903-915.? 

  36. Van Middelkoop, M Bennell, KL Callaghan et al. International?patellofemoral osteoarthritis consortium: consensus?statement on the diagnosis, burden, outcome measures,?prognosis, risk factors and treatment. Journal of?Seminars in Arthritis and Rheumatism. 2018;47(5):?666-675? 

  37. Vieira C, Ferreira da Silva PaisVieira C, Novais J Perrotta?A. Serious game design and clinical improvement?in physical rehabilitation: systematic review. JMIR?Serious Games. 2021;9(3).? 

  38. Vincent KR. Resistance Exercise for Knee Osteoarthritis.?Physical Medicine and Rehabilitation. 2012;4(5):?45-52.? 

  39. Weiss PL, Rand D, Katz N Kizony R. Video capture virtual?reality as a flexible and effective rehabilitation tool.?Journal of Neuroengineering and Rehabilitation.?2004;1:1-12. 

관련 콘텐츠

이 논문과 함께 이용한 콘텐츠

저작권 관리 안내
섹션별 컨텐츠 바로가기

AI-Helper ※ AI-Helper는 오픈소스 모델을 사용합니다.

AI-Helper 아이콘
AI-Helper
안녕하세요, AI-Helper입니다. 좌측 "선택된 텍스트"에서 텍스트를 선택하여 요약, 번역, 용어설명을 실행하세요.
※ AI-Helper는 부적절한 답변을 할 수 있습니다.

선택된 텍스트

맨위로