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NTIS 바로가기Journal of the convergence on culture technology : JCCT = 문화기술의 융합, v.9 no.5, 2023년, pp.591 - 596
이현수 (성결대학교 미디어소프트웨어학과) , 김민하 (성결대학교 미디어소프트웨어학과) , 서지원 (성결대학교 미디어소프트웨어학과) , 조성진 (성결대학교 미디어소프트웨어학과) , 이종원 (성결대학교 미디어소프트웨어학과) , 김정이 (성결대학교 미디어소프트웨어학과)
This study developed a program that can produce videos easily and conveniently, focusing on teenage media producers. Through user research, we identified the needs and problems of teenage producers, and implemented a character customization function desired by users and an emotion and action recomme...
J. H. Park. "Status and development potential of?the domestic single-person media market," Korea Evaluation Institute of Industrial Technology?(KIET), Vol.223, pp.44-53, 2017.
Media & Future Institute, https://welcon.kocca.kr/cmm/fms/CrawlingFileDown.do?atchFileIdFILE_ea2038dd-4e98-4b14-9ec9-41aed99a2d35&fileSn1.
KOCCA(Korea Creative Content Agency), "A survey on individual media contents creator in korea," Industry White paper, Vol.5, No.3, pp.83, 2021.
S. H. Pyo, S. I. Kim, "A study on video production behavior of teenage creator," The Korea Society of Digital Policy & Management(SDPM), Vol.17, No.4, pp. 319-325, 2019.
Hye-Yoon Song, "15-34ages YouTube Creator?Video Usage Behavior and Recognition Research Report," University tomorrow 20's lab, 2018.
Hyungji-Elite, "Product Consumption Propensity?in Youth Video Content," 2018.
J. W. Seo, J. Y. Kim, "An Analysis of Uncanny?Valley Effects in Virtual Character Graphics -?Focusing on the character modeling of Unreal?Engine Marketplace - ," The Journal of the Institute of Internet, Broadcasting and Communication(JIIBC), Vol.23, No.1, pp. 1-6, 2023. DOI: 10.7236/JIIBC.2023.23.1.1
K. H. Kang, "User segmentation research for mobile phone user interface customization," Master's Theses, Ewha Womans University, pp.38-50, 2008.
S. H. Song, "An Analysis on the Relation between MMORPG [Aion] Player Types and Character Customizing," Master's Theses, Hongik University, pp.21-30, 2009.
O'Brien, L., Murnane, J., "An investigation into?how avatar appearance can affect interactions in?a virtual world," International Journal of Social?and Humanistic Computing, Vol. 1, No. 2, pp.192-202, 2009.
S. H. Jung, W. B. Lee and B. P. Kyung, "Character Customizing System Based on Physiognomy - Focused on AION Character Creation System -," The Korea Game Society, Vol.10, No.6,?3-14, 2010.
K. T. Nam, "A Study on Game Character Personality Model Considering the Interaction," Journal of Korean Game Society, Vol. 20, No. 2, p?p.27-34, 2020.
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