$\require{mediawiki-texvc}$

연합인증

연합인증 가입 기관의 연구자들은 소속기관의 인증정보(ID와 암호)를 이용해 다른 대학, 연구기관, 서비스 공급자의 다양한 온라인 자원과 연구 데이터를 이용할 수 있습니다.

이는 여행자가 자국에서 발행 받은 여권으로 세계 각국을 자유롭게 여행할 수 있는 것과 같습니다.

연합인증으로 이용이 가능한 서비스는 NTIS, DataON, Edison, Kafe, Webinar 등이 있습니다.

한번의 인증절차만으로 연합인증 가입 서비스에 추가 로그인 없이 이용이 가능합니다.

다만, 연합인증을 위해서는 최초 1회만 인증 절차가 필요합니다. (회원이 아닐 경우 회원 가입이 필요합니다.)

연합인증 절차는 다음과 같습니다.

최초이용시에는
ScienceON에 로그인 → 연합인증 서비스 접속 → 로그인 (본인 확인 또는 회원가입) → 서비스 이용

그 이후에는
ScienceON 로그인 → 연합인증 서비스 접속 → 서비스 이용

연합인증을 활용하시면 KISTI가 제공하는 다양한 서비스를 편리하게 이용하실 수 있습니다.

The Users’ Intention to Participate in a VR/AR Sports Experience by Applying the Extended Technology Acceptance Model (ETAM) 원문보기

Healthcare, v.10 no.6, 2022년, pp.1117 -   

Lee, Kyongmin (Department of Sport Industry, Korea National Sport University, Seoul 05541, Korea) ,  Oh, Seungwook (dsukmlee77@outlook.kr)

Abstract AI-Helper 아이콘AI-Helper

Since the basic model of technology acceptance model (TAM) was introduced, studies in various fields have been conducted to improve the explanatory power of the TAM. These studies show that there are limitations in explaining the intention to use a new technology with just two variables (perceived u...

주제어

참고문헌 (69)

  1. 1. Kim J.S. Jang S.H. Yang S.I. Yoon M.S. Haptic AR sports technologies for indoor virtual matches Electron. Telecommun. Trends 2021 36 92 102 

  2. 2. Hong S. Seo S.W. Baek S. Kim J.S. Kim W. Kim M. Development of virtual and augmented reality sports integrated platform technology for youth physical education Commun. Korean Inst. Inf. Sci. Eng. 2018 36 35 43 

  3. 3. P&S Market Research Available online: https://www.psmarketresearch.com/market-analysis/augmented-reality-and-virtual-reality-market (accessed on 1 April 2022) 

  4. 4. Choi J.H. Lee J.W. A study on the improvement of the Legislation for the sports of e-sports based on VR and AR J. Sports Entertain. Law 2019 22 109 128 

  5. 5. Yang H. Policy instruments for activating VR-based virtual sports industry in Republic of Korea J. Korean Inst. Commun. Inf. Sci. 2019 44 2178 2184 

  6. 6. Lee J.W. Kim J.Y. Education and field utilization for activating virtual reality martial arts sports Korean Assoc. Sports Entertain. Law 2020 23 111 125 

  7. 7. Lee K. Yoon J.S. A study on UI elements of virtual sports screen: Focusing on screen baseball screen J. Ind. Des. 2017 11 91 102 

  8. 8. Park S. Kim S. Kim Y. Current status and development plan of ICT convergence physical education class using virtual reality (VR) sports room J. Learn. -Cent. Curric. Instr. 2018 18 1003 1025 10.22251/jlcci.2018.18.18.1003 

  9. 9. Park S.W. Chang B.K. Kim Y.S. Exploring to the direction of developing Augmented Reality (AR) sports room content: Focusing on elementary school physical education Korean J. Elem. Phys. Educ. 2020 26 75 91 10.26844/ksepe.2020.26.3.75 

  10. 10. Shin S.M. Park S.H. The plan of screen baseball service quality by using IPA Korean J. Sport 2017 15 383 392 

  11. 11. Choi E.Y. Analyses of demand and consumption expenditure determinants for virtual reality sports theme parks Korean J. Sport Manag. 2020 25 73 83 10.31308/KSSM.25.3.6 

  12. 12. Kim B.S. Woo H.J. A study on the intention to use AI speakers: Focusing on extended technology acceptance model J. Korea Contents Assoc. 2019 19 1 10 

  13. 13. Lee Y.J. Lee M.S. Lee C.W. A study on intention of using travel Apps of travel applications review by using extended technology acceptance model Korean J. Leis. Recreat. Park 2020 44 27 43 10.26446/kjlrp.2020.9.44.3.27 

  14. 14. Park J.H. Jun J.K. Lee J. A study on user satisfaction of smart home technology using technology acceptance Model J. Ind. Innov. 2021 37 83 106 

  15. 15. Noh M.J. Jang H.Y. An effect of the quality of the mobile banking and perceived trust on the reuse intention: Focusing on the moderating effects of gender J. Ind. Econ. Bus. 2011 24 927 952 

  16. 16. Han S.L. An M.A. Analysis of user telepresence and behavioral intention in virtual reality shopping environment J. Channel Retail. 2019 24 51 71 10.17657/jcr.2019.01.31.3 

  17. 17. Choi M.J. Choi J.S. Choun S.H. Ha Y. Yang S.K. Exploring the intention to use of virtual reality-based cognitive training system for the elderly residing in community based on extended technology acceptance model J. Digit. Converg. 2020 18 347 356 

  18. 18. Chung D.H. User-based theories and practices on virtual reality Informatiz. Policy 2017 24 3 29 

  19. 19. Yoon H. VR·AR·MR Related Technology and Policy Trends. Institute of Information & Communications Technology Planning & Evaluation Available online: https://www.itfind.or.kr/WZIN/jugidong/1879/file7823655677773983773-187901.pdf (accessed on 29 May 2022) 

  20. 20. Bang J. Choi E. Emerging Issue Report: Augmented Reality Domestic and Foreign Technology Trends and Development Prospects. Korea Institute of Science and Technology Information Available online: http://gift.kisti.re.kr/data/MISO/files/future4_1208235893047.pdf (accessed on 29 May 2022) 

  21. 21. Pine B. Gilmore J.H. The Experience Economy Harvard Business School Press Brighton, MA, USA 1999 1 253 

  22. 22. Ha D.H. Experience on theme park: Pine & Gilmore’s experience economy perspective J. Assoc. Korean Photo-Geogr. 2009 19 37 47 

  23. 23. Mehmetoglu M. Engen M. Pine and Gilmore’s concept of experience economy and its dimensions: An empirical examination in tourism J. Qual. Assur. Hosp. Tour. 2011 12 237 255 10.1080/1528008X.2011.541847 

  24. 24. Steuer J. Defining virtual reality: Dimensions determining telepresence J. Commun. 1992 42 73 93 10.1111/j.1460-2466.1992.tb00812.x 

  25. 25. Lombard M. Ditton T. At the heart of it all: The concept of presence J. Comput. -Mediat. Commun. 1997 3 10.1111/j.1083-6101.1997.tb00072.x 

  26. 26. Kim T. Perceiver properties influence the likelihood of experiencing telepresence Korean J. Broadcasting Telecommun. Stud. 2003 17 112 142 

  27. 27. Slater M. Usoh M. Presence in immersive virtual environments Proceedings of the IEEE Virtual Reality Annual International Symposium Seattle, WA, USA 18–22 September 1993 

  28. 28. Kober S.E. Kurzmann J. Neuper C. Cortical correlate of spatial presence in 2D and 3D interactive virtual reality: An EEG study Int. J. Psychophysiol. 2012 83 365 374 10.1016/j.ijpsycho.2011.12.003 22206906 

  29. 29. Held R.M. Durlach N.I. Telepresence Presence Teleoperators Virtual Environ. 1992 1 109 112 10.1162/pres.1992.1.1.109 

  30. 30. Lombard M. Direct responses to people on the screen: Television and personal space Commun. Res. 1995 22 288 324 10.1177/009365095022003002 

  31. 31. Lee K. Kim A.R. A study on the relationship of the motivation to use individual internet sports broadcasting, social media engagement, and social presence Sport Mont 2020 18 101 107 

  32. 32. Csikszentmihalyi M. Flow: The Psychology of Optimal Experience Harper and Row New York, NY, USA 1990 1 303 

  33. 33. Jung T. Tom Dieck M.C. Lee H. Chung N. Effects of virtual reality and augmented reality on visitor experiences in museum Inf. Commun. TechnoL Tour Inversini A. Schegg R. Springer Interaional Publishing New York, NY, USA 2016 621 635 

  34. 34. Kim S.Y. Park Y.A. A study on the structural relationship between augmented reality experience, presence and visit intention: Focused on the moderating effect of visit experience J. Mark. Stud. 2019 27 49 64 

  35. 35. Davis F.D. Perceived usefulness, perceived ease of use, and user acceptance of information technology MIS Q. 1989 13 319 340 10.2307/249008 

  36. 36. Kwon O. Wen Y. An empirical study of the factors affecting social network service use Comput. Hum. Behav. 2010 26 254 263 10.1016/j.chb.2009.04.011 

  37. 37. Oum S. Han D. An empirical study of the determinants of the intention to participate in user-created contents (UCC) services Expert Syst. Appl. 2011 38 15110 15121 10.1016/j.eswa.2011.05.098 

  38. 38. Wei N. Li Z. Telepresence and interactivity in mobile learning system: Its relation with open innovation J. Open Innov. Technol. Mark. Complex. 2021 7 78 10.3390/joitmc7010078 

  39. 39. Kye B. Kim Y. Investigation on the relationships among media characteristics, presence, flow, and learning effects in augmented reality based learning J. Educ. Technol. 2008 24 193 223 10.17232/KSET.24.4.193 

  40. 40. Kim J.K. Relationship between self-presence, use immersion, and satisfaction with use through virtual sports experience Korean J. Sport 2020 18 163 172 10.46669/kss.2020.18.4.016 

  41. 41. Kim J.H. Jeon Y.J. A study on the effects of AR telepresence on interest, flow, desire, recommendation intention, and visit intention: Focused on the AIDA model Int. J. Tour. Hosp. Res. 2021 35 21 33 

  42. 42. Moon S.A. Byun G.I. Research on the continuous use intention of O2O service in the food industry applying extended technology acceptance model: Focused on the moderating effect of the age Korean J. Hosp. Tour. 2020 29 119 137 10.24992/KJHT.2020.07.29.05.119 

  43. 43. Park J. Lee C. Kim M. A study on the intention to use home training devices with extended technology acceptance model Korean J. Leis. Recreat. Park 2021 45 13 24 10.26446/kjlrp.2021.9.45.3.13 

  44. 44. Min D. Applying the extended technology acceptance model (ETAM) in understanding participants’ behavioral intention: Empirical evidence from online fitness training programs based on video conferencing platforms Korean J. Sport Manag. 2022 27 126 145 10.31308/KSSM.27.1.126 

  45. 45. Kim S.D. Jeon I.O. Influencing factors on the acceptance for crowd funding: Focusing on unified theory of acceptance and use of technology J. Korean Inst. Intell. Syst. 2017 27 150 156 

  46. 46. Kim K.S. A Study on the relationship between the characteristics of the Wind Runner game and its game reality, immersion and intent for repeated usage E-Bus. Stud. 2013 14 3 36 

  47. 47. Kim Y. Kim Y. Kim T. The effects of sports console game users’ team identification and involvement on game flow and continuous use intention Korean J. Phys. Educ. 2021 60 85 98 10.23949/kjpe.2021.7.60.4.7 

  48. 48. Kim M.S. Lee S.H. Kim S.H. Min B.N. Kim J.H. The Influence of perceived value of home training on exercise immersion and intention to continue use: For students of the department of police administration J. Korean Public Police Secur. Stud. 2021 18 1 16 

  49. 49. Choi T.H. Lee M.C. Kim D.S. The effect of the contents quality on channel credibility, flow and continuous intention for Mukbang Channel Culin. Sci. Hosp. Res. 2021 27 164 173 

  50. 50. Park J.H. Yoon J.H. The effect of tourists’ satisfaction and behavioral intention on the experience economy constructions of mobile applications using augmented reality technology J. Tour. Sci. 2019 43 37 53 

  51. 51. Oh H. Fiore A.M. Jeoung M. Measuring experience economy concepts J. Travel Res. 2007 46 119 132 10.1177/0047287507304039 

  52. 52. Pine J.B. Gilmore J.H. Welcome to the experience economy Harv. Bus. Rev. 1998 76 97 105 10181589 

  53. 53. Inma R.A. Antoni M.A. E-learning continuance: The impact of interactivity and the mediating role of imagery, presence and flow Inf. Manag. 2016 53 504 516 

  54. 54. Noh J.A. Choi Y.H. An analysis of structural equation model in science and technology education program participation using 3D pen based on technology acceptance model J. Korean Pract. Arts Educ. 2018 31 157 174 10.24062/kpae.2018.31.3.157 

  55. 55. Lee Y.H. Park C. The influence of participation in online child care community on satisfaction and intention of continuous use: Focusing on the mediation path of the perceived benefits of housewives and working mothers Acad. Cust. Satisf. Manag. 2019 21 21 35 10.34183/KCSMA.21.1.2 

  56. 56. Csikszentmihalyi M. Play and intrinsic rewards J. Humanist. Psychol. 1975 15 41 63 

  57. 57. Privette G. Bundrick C.M. Measurement of experience: Construct and content validity of the experience questionnaire Percept. Mot. Ski. 1987 65 315 332 10.2466/pms.1987.65.1.315 

  58. 58. Oh D.S. Lee S.B. An K.H. Moon J.H. The effect of the SNS service and personal characteristics on participation intention J. Inst. Internet Broadcasting Commun. 2017 17 243 258 10.7236/JIIBC.2017.17.3.243 

  59. 59. Barclay D. Higgins C. Thompson R. The partial least squares (PLS) approach to causal modeling: Personal computer adoption and use as an illustration Technol. Stud. 1995 2 285 309 

  60. 60. Donath J. Boyd D. Public displays of connection BT Technol. J. 2004 22 71 82 10.1023/B:BTTJ.0000047585.06264.cc 

  61. 61. Steinfield C. Ellison N.B. Lampe C. Social capital, self-esteem, and use of online social network sites: A longitudinal analysis J. Appl. Dev. Psychol. 2008 29 434 445 10.1016/j.appdev.2008.07.002 

  62. 62. Noh K.S. Statistical Analysis Method Required for Thesis Writing: SPSS & AMOS 21 3rd ed. Hanbit Academy, Inc. Seoul, Korea 2015 1 372 

  63. 63. Witmer B.G. Singer M.J. Measuring presence in virtual environments: A presence questionnaire Presence Teleoperators Virtual Environ. 1998 7 225 240 10.1162/105474698565686 

  64. 64. Han Y.J. Analysis of mediating effects of presence, emotional attachment, and focus of attention for augmented reality immersion: In the case of augmented reality game Pokémon Go users J. HCI Soc. Korea 2017 12 27 35 10.17210/jhsk.2017.11.12.4.27 

  65. 65. Deci E.L. Ryan R.M. Intrinsic Motivation and Self-Determination in Human Behavior Plenum New York, NY, USA 1985 1 371 

  66. 66. Ryan R.M. Deci E.L. Intrinsic and extrinsic motivations: Classic definitions and new directions Contemp. Educ. Psychol. 2000 25 54 67 10.1006/ceps.1999.1020 10620381 

  67. 67. Deci E.L. Ryan R.M. Self-determination theory: A macrotheory of human motivation, development, and health Can. Psychol. 2008 49 182 185 10.1037/a0012801 

  68. 68. Lee J.H. Shin J.K. Kim M.H. Kong H.K. A study on web shopping attitude and purchasing intention of internet self-efficacy: Focus on intrinsic and extrinsic motivation J. Glob. Sch. Mark. Sci. 2002 10 1 26 

  69. 69. Cui M. Lee S.S. Ryu M.H. The effects of TV home shopping’s consumption value on satisfaction and repurchase intentions: Focused on expanded technology acceptance model (ETAM) J. Consum. Stud. 2014 25 133 156 

관련 콘텐츠

오픈액세스(OA) 유형

GOLD

오픈액세스 학술지에 출판된 논문

저작권 관리 안내
섹션별 컨텐츠 바로가기

AI-Helper ※ AI-Helper는 오픈소스 모델을 사용합니다.

AI-Helper 아이콘
AI-Helper
안녕하세요, AI-Helper입니다. 좌측 "선택된 텍스트"에서 텍스트를 선택하여 요약, 번역, 용어설명을 실행하세요.
※ AI-Helper는 부적절한 답변을 할 수 있습니다.

선택된 텍스트

맨위로