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Problem-solving for STEM learning: navigating games as narrativized problem spaces for 21 st century competencies 원문보기

Research and practice in technology enhanced learning, v.12 no.1, 2017년, pp.1 -   

Jamaludin, Azilawati (National Institute of Education, Nanyang Technological University, 1 Nanyang Walk, Singapore, 637616 Singapore) ,  Hung, David (National Institute of Education, Nanyang Technological University, 1 Nanyang Walk, Singapore, 637616 Singapore)

Abstract AI-Helper 아이콘AI-Helper

Identifying educational competencies for the 21st workplace is driven by the need to mitigate disparities between classroom learning and the requirements of workplace environments. Multiple descriptors of desired 21st century skill sets have been identified through various wide-scale studies (e.g., ...

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  25. Strauss A Corbin J Basics of qualitative research: techniques and procedures for developing grounded theory 1998 Thousand Oaks Sage 

  26. Thomas D Brown JS A New Culture Of Learning: Cultivating the Imagination for a World of Constant Change 2011 Lexington, KY CreateSpace 

  27. Turkle S Life on the screen: identity in the age of the Internet 1995 NY Simon & Schuster 

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