Memory is exploration and a constant source of imaginatio n to philosophy and art creators with time and place. Present is the boundary between past and future, Memory is relevant to the present, future.
This study was from the testimony of Japanese Military Sexual slavery, intended to find the p...
Memory is exploration and a constant source of imaginatio n to philosophy and art creators with time and place. Present is the boundary between past and future, Memory is relevant to the present, future.
This study was from the testimony of Japanese Military Sexual slavery, intended to find the point at which it encounters the new media art.
In this sense, I expect to communicate with the past, present and future.
This study is intended to the Japanese Military Sexual slavery memories and oral testimonies of survivors is mediated redirected to new media art exhibition space in the memorial exhibition examines the feasibility of content that can interact with the audience.
To accept the thesis of "cultural memory" of Jan Assmann & Aleida Assmann of the most recent research trends in memory research, focused on the artistic representation of the memory since the 20th century.
Based on the theoretical study for the expansion of new media art in the aesthetic sense of the artists and their works were analyzed. Practical space for storage for verification, Memorial exhibition space of the National 9/11 Memorial Museum, New York was conducted a case study.
Thus, memories and theoretical review and practical foundation over Memorial content creation process of validation of a new media art in the aesthetic sense of the narrative of oral testimony was formed.
In other words,, the first oral analysis of the testimony recorded and contextualized, content design R & D, first feed back, making tool selection, contents production R & D, testing and production of objects and contents, object installation and exhibition space setting, the late post-installation tasks, the late feed back consists of the production process.
Kinetic methods have been adapted to the reality of the shadow object representation of the memory to the core of the flow of the subject, put together a combination of Arduino, motors, and lighting. The remembrance and trauma, such as motion graphics and typographic projection mapping between objects and objects used for the representation of oblivion.
This is disconnected memories and oral testimonies are recirculated through the interaction with the intended audience in the empty space, which is a tribute to the present study new media art, and the cycle of history.
Memory is exploration and a constant source of imaginatio n to philosophy and art creators with time and place. Present is the boundary between past and future, Memory is relevant to the present, future.
This study was from the testimony of Japanese Military Sexual slavery, intended to find the point at which it encounters the new media art.
In this sense, I expect to communicate with the past, present and future.
This study is intended to the Japanese Military Sexual slavery memories and oral testimonies of survivors is mediated redirected to new media art exhibition space in the memorial exhibition examines the feasibility of content that can interact with the audience.
To accept the thesis of "cultural memory" of Jan Assmann & Aleida Assmann of the most recent research trends in memory research, focused on the artistic representation of the memory since the 20th century.
Based on the theoretical study for the expansion of new media art in the aesthetic sense of the artists and their works were analyzed. Practical space for storage for verification, Memorial exhibition space of the National 9/11 Memorial Museum, New York was conducted a case study.
Thus, memories and theoretical review and practical foundation over Memorial content creation process of validation of a new media art in the aesthetic sense of the narrative of oral testimony was formed.
In other words,, the first oral analysis of the testimony recorded and contextualized, content design R & D, first feed back, making tool selection, contents production R & D, testing and production of objects and contents, object installation and exhibition space setting, the late post-installation tasks, the late feed back consists of the production process.
Kinetic methods have been adapted to the reality of the shadow object representation of the memory to the core of the flow of the subject, put together a combination of Arduino, motors, and lighting. The remembrance and trauma, such as motion graphics and typographic projection mapping between objects and objects used for the representation of oblivion.
This is disconnected memories and oral testimonies are recirculated through the interaction with the intended audience in the empty space, which is a tribute to the present study new media art, and the cycle of history.
주제어
#기억
#메모리얼콘텐츠
#키네틱 인터렉션
#아두이노
#뉴미디어아트
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