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NTIS 바로가기한국콘텐츠학회논문지 = The Journal of the Korea Contents Association, v.8 no.1, 2008년, pp.212 - 227
장용석 (숭실대학교 정보통신전자공학부) , 김부균 (숭실대학교 정보통신전자공학부) , 조성원 (홍익대학교 지능정보처리 연구실) , 정선태 (숭실대학교 정보통신전자공학부)
Since 3D face can be rotated freely in 3D space and illumination effects can be modeled properly, 3D face modeling Is more precise and realistic in face pose, illumination, and expression than 2D face modeling. Thus, 3D modeling is necessitated much in face recognition, game, avatar, and etc. In thi...
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http://www.cyberware.com/
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