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NTIS 바로가기멀티미디어학회논문지 = Journal of Korea Multimedia Society, v.12 no.11, 2009년, pp.1652 - 1660
The main objective of this research is to build a behavior prediction model of gameplay for MMO (Massively Multiplayer Online) game using the GOMS analysis method. GOMS analysis is an observational approach to HCI(Human Computer Interaction) to model and predict behaviors of a human operator in a hi...
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이준희, "영화의 몽타주 기법을 통해 분석해 본 게임 스토리델링 : 게임 World of Warcraft를 중심으로," 디자인학연구, 통권 제63호, Vol.19, No.1, pp.119-126, 2006.
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