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NTIS 바로가기한국게임학회 논문지 = Journal of Korea Game Society, v.9 no.5, 2009년, pp.25 - 41
The objective of this study is to develop an analytic framework to code systematically the gamer's behaviour in MMO(Massively Multi-player Online) gameplay experience, to explore their gameplay as a problem solving procedure empirically. Previous studies about model human processor, content based pr...
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