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NTIS 바로가기패션비즈니스 = Fashion business, v.17 no.5, 2013년, pp.101 - 119
The purpose of this study is to consider the interactivity which appeared on the fashion media that focus on Showstudio's fashion projects. Showstudio is a famous fashion site that was founded by the famous photographer, Nick Knight, which has displayed interactive projects with fashion designers an...
핵심어 | 질문 | 논문에서 추출한 답변 |
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실제적 상호작용성의 특징은 무엇인가? | 상호작용성에 대한 논의는 관점에 따라 다양하게 이루어지고 있다. Williams, Rice, Rogers는 상호작용성을 실제적(actual) 상호작용성과 인지된(perceived) 상호작용성으로 구분하였는데(as cited in Cho, 2011), 실제적 상호작용성은 웹사이트의 기술적 속성에 의해 결정되는 것으로 상호작용성을 구현하는 도구가 많을수록 상호작용성이 높게 나타난다. 그러나 동일한 기능적 상호작용성이라도 이용자는 사회적 구조와 개인적인 지식이나 경험의 영향을 받으며 미디어를 인식하기 때문에 인지된 상호작용 성은 다르게 되는데, 이것이 바로 인지된 상호작용성이다. | |
이용자 통제성이 높으면 이용자는 어떻게 행동하는가? | Kim, 2004). 통제성이 높으면 이용자는 스스로 정보의 내용과 양을 조절할 수 있으며 자신에게 적합한 방식으로 정보를 이용할 수 있게 된다. | |
상호작용성이란 무엇인가? | 상호작용성(interactivity)이란 Collins 영어사전에 의하면 ‘둘 이상의 사람이나 힘 등이 서로에게 긴밀 한 관련을 갖는 것’ 혹은 ‘이용자와 커뮤니케이션 시스템과의 지속적인 정보의 양 방향 이동과 관련된 것이나 이를 가능하게 하는 것’을 말한다. 상호작용성의 개념은 공학, 언론학, 마케팅, 심리학, 교육학 등 광범위한 영역에서 다루어지고 있으나 세부적인 접근방식은 다르게 나타난다. |
And all I got was this lousy t shirt. (2005, February 15). Showstudio. Retrieved June 12, 2013, from http://www.showstudio.com
Bancroft, A. (2010). Exhibition review, Showstudio: Fashion revolution. Fashion Practice, 2(1), 129-132.
Beard, A. (2008). Show and tell: An Interview with Penny Martin, editor in chief of Showstudio. Fashion Theory, 12(2), 181-196.
Born this way remix. (2011, May 13). Showstudio. Retrieved April 11, 2013, from http://www.showstudio.com
Bring & buy. (2005, July 7). Showstudio. Retrieved May 21, 2013, from http://www.showstudio.com
Can you help. (2007, 13 February). Showstudio. Retrieved Jun 12, 2013, from http://www.showstudio.com
Cho, Y. (2011). The effect of media internet interactivity on knowledge structure - Focusing on density and size of the knowledge structure (Unpublished doctoral dissertation). Yonsei University, Seoul, Korea.
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Dress me up dress me down. (2005, Jun 28). Showstudio. Retrieved April 11, 2013, from http://www.showstudio.com
Eniko. (2010, July 30). Showstudio. Retrieved Jun 12, 2013, from http://showstudio.com
Fashion panopticon. (2004, September 17). Showstudio. Retrieved May 21, 2013, from http://www.showstudio.com
Flora: carine gilson. (2012, November 21). Showstudio. Retrieved May 13, 2013, from http://www.showstudio.com
Hwang, Y., & Yang, S. (2003). The conceptual elaboration of "interactivity" for the revitalization of internet public discussion. Media & Society, 11(2), 111-139.
Kim, J. (2004). Diverse aspect of the digital image media based on interactivity (Unpublished master's thesis). Sungkyunkwan University, Seoul, Korea.
Kim, M. (2008). A study for use new media application to interaction: Exhibition presentation (Unpublished master's thesis). Kookmin University, Seoul, Korea.
Kim, P., & Sawhney, H. (2002). A machine - like new medium - theoretical examination of interactive TV. Media, Culture & Society, 24, 217-233.
Kim, S., & Kim, I. (2013). Innovations in brand communication based on the spread of digital fashion films: Focusing on fashion shows and digital media. Journal of the Korean Society of Fashion Design, 13(1), 129-140.
Kiousis, S. (2002). Interactivity: A concept explication. New media & society, 4(3), 355-383.
Kwon, S. (2008). 디지털 문화론 [Digital culture, media, communication & future]. Seoul: Sungkyunkwan University Press.
Lee, E. (2010). Application patterns and communication characteristics of augmented reality in the digital fashion environment (Unpublished master's thesis). Yonsei University, Seoul, Korea.
Lee, M. (2003). A study on the effect of digital communication culture on the modern fashion (Unpublished master's thesis). Yonsei University, Seoul, Korea.
Lee, O. (2010). Effect of Interactivity, stickiness, switching barrier on intention to use. Journal of Fashion Business, 14(2), 166-178.
Lee, T. (2003). Effects of components of interactivity on purchase intentions in mobile environments: Focused on the direct effects of ubiquitous connectivity and contextual offer (Unpublished doctoral dissertation). Seoul National University, Seoul, Korea.
Lee, Y. (2012). The effect of media interactivity and sociability on customer participation performance: Formation of collective efficacy and bridging social capital (Unpublished doctoral dissertation). Seoul National University, Seoul, Korea.
McMillan S. J., & Hwang J. (2002). Measures of perceived interactivity: An exploration of the role of direction of communication, user control, and time in shaping perceptions of interactivity. Journal of Advertising, 31, 29-42.
Mirror mirror. (2010, April 29). Showstudio. Retrieved Jun 13, 2013, from http://www.showstudio.com
Naomi campbell statuesque. (2006, December 25). Showstudio. Retrieved Jun 21, 2013, from http://www.showstudio.com
Pirelli calendar. (2004, December 1). Showstudio. Retrieved May 21, 2013, from http://www.showstudio.com
Pussycat pussycat. (2012, April 18). Showstudio. Retrieved April 11, 2013, from http://www.showstudio.com
Steuer, J. (1992). Defining virtual reality: Dimensions determining telepresence. Journal of Communication, 42(4), 73-93.
Sundar, S. S. (2004). Theorizing Interactivity's effects. The Information Society, 20(5), 385-389.
Sundar, S. S., & Kalyanaraman, S., & Brown, J. (2003). Explicating web site interactivity: Impression formation effects in political campaign sites. Communication Research, 30(1), 30-59.
Taking libertys. (2004, Jun 26). Showstudio. Retrieved May 05, 2013, from http://www.showstudio.com
Vis a vis. (2002, October 8). Showstudio. Retrieved April 11, 2013, from http://www.showstudio.com
Volta. (2007, April 10). Showstudio. Retrieved April 11, 2013, from http://www.showstudio.com
Yoon, J. (2007). A study on perceived interactivity and activity of digital media users: Focused on daum tv (Unpublished master's thesis). Sungkyunkwan University, Seoul, Korea.
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