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NTIS 바로가기한국게임학회 논문지 = Journal of Korea Game Society, v.15 no.3, 2015년, pp.123 - 134
이혜림 (건국대학교 문화콘텐츠학과) , 정의준 (건국대학교 문화콘텐츠학과)
There are general surveys on factors related to game addiction. However, less is known about the relationships between game addiction, therapeutic catharsis seeking, and game and life self-efficacy in terms of desired needs. This study sought to clarify several of these relationships. Using data fro...
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핵심어 | 질문 | 논문에서 추출한 답변 |
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자아 효능감은 어떤 요인에 의해 영향을 받을 수 있는가? | 이 자아 효능감은 4가지 중심 요인에 의해 영향을 받을 수 있다. 그것은 성공경험, 대리 체험, 언어적 설득, 정서적 혹은 심리 상태이다. 특히, 성공경험은 자아 효능감을 극대화할 수 있다고 알려져 있기 때문에[30] 게임 이용자들은 해결하지 못한 욕구나 욕망을 게임에서 실현함으로서 자아 효능감의 극대화를 추구하고 있는지 모른다. | |
현대적 의미의 카타르시스의 정의는? | 보다 현대적 의미의 카타르시스의 정의를 살펴보면 강렬한 언어적 또는 비언어적 표출을 통해 만성적 불안 상태에 대한 해방을 제공할 수 있으며 그것은 경험의 내러티브와 관련된 영향력을 행사할 수 있다[18]고 정의되고 있다. 이러한 카타르시스는 감정적 긴장 상태를 완화하는 정화의 과정이며 이 과정은 정신적 치유를 도울 수 있다고 한다[19,20,21,22,23]. | |
게임 과몰입에 영향을 주는 요인에는 어떤 것들이 있는가? | 게임 과몰입에 관한 선행 연구들을 살펴보면, 게임 과몰입에 영향을 주는 대표 요인들로 부모, 동료 등의 사회적 관계의 결핍 현상이나 현실 도피 등이 지목되고 있기 때문에[2,4,6,7,27] 게임 과몰입의 현상을 보이는 개인들은 게임이란 또 다른 차원으로 진입하여 현실의 지위와 의무를 벗어나고자 하는 탈피 욕구를 활성화 하며, 현실이 야기한 애착감의 부재나 사회적 고립감 등의 심리적 상처들을 회복하거나 억압된 분노나 좌절감을 분출하고 불안과 같은 감정들의 치유를 위해 무의식적으로 게임에 과하게 몰입하고 있을 수 있다. 이러한 현상들은 치유적 카타르시스 추구를 위한 목적으로 수렴될 수 있다. |
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