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NTIS 바로가기情報保護學會論文誌 = Journal of the Korea Institute of Information Security and Cryptology, v.25 no.5, 2015년, pp.1097 - 1114
곽병일 (고려대학교 정보보호대학원) , 김휘강 (고려대학교 정보보호대학원)
As the online game market grows, illegal activities such as cheating play using game bots or game hack programs, running private servers, hacking game companies' system and network, and account theft are also increasing. There are various security measures for online games to prevent illegal activit...
핵심어 | 질문 | 논문에서 추출한 답변 |
---|---|---|
게임봇은 무엇인가? | 이 중 많이 사용되고 있는 부정행위는 게임봇을 이용한 자동 플레이 프로그램의 사용이다. 게임봇은 사용자 본인이 게임 플레이를 하는 것이 아닌 사용자가 지정해둔 명령을 프로그램이 자동적으로 수행하여 게임 캐릭터의 레벨 및 게임 재화를 쉽게 얻을 수 있는 프로그램이다. 게임봇은 개인 플레이어가 게임을 보다 쉽게 플레이하기 위해 사용할 뿐만 아니라 전문적으로 돈을 벌기 위해 작업장을 운영해 대규모로 이용하고 있다. | |
게임 내에서 이루어지는 부정행위에는 무엇이 있는가? | 게임 내에서 이루어지는 부정행위에는 게임봇, 게임핵, 골드파밍, 사설서버, 시스템 해킹, 네트워크 해킹, 계정도용 등이 있다. 이 중 많이 사용되고 있는 부정행위는 게임봇을 이용한 자동 플레이 프로그램의 사용이다. | |
게임 내 부정행위를 완벽하게 막는 것이 어려운 이유는 무엇인가? | 하지만 이러한 제품으로도 게임 내 부정행위를 완벽하게 막는 것에는 어려움이 있다. 그 이유로는 게임의 특성에 맞춘 게임 보안 솔루션에 있다. 게임의 장르마다 게임에 적용되는 부정행위의 종류가 다르기 때문에 이를 막기 위한 보안 솔루션 역시 다양한 방식으로 적용이 되어야 한다. 또한 게임 기획과 함께 조화가 가능한 보안 솔루션의 적용되어야 한다. |
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