본 연구에서는 전시(박물관, 공연) 환경에서 증강현실을 이용한 정보제공 및 학습 시스템을 제안한다. 일반적인 전시 공간에서는 그림이나 사진에 대한 설명을 인쇄물이나 공간에 설치(설명 공간) 형태의 정보를 제공하거나 '오디오 가이드'나 '도슨트' 프로그램을 이용한 보조 설명이 이루어진다. 증강현실 기술이 이러한 방식을 융합한 형태로 전시 공간에 적용되어 전시에 대한 설명이 텍스트, 이미지, 오디오 그리고 영상의 형태로 다양하게 사용자에게 제공하여 입체적인 정보제공 및 학습을 도와준다. 우리는 특정 전시 공간에서 증강현실 기술을 적용하여 그림에 대한 영상 설명을 이용한 정보제공 및 학습의 도구로 활용하고자 한다.
본 연구에서는 전시(박물관, 공연) 환경에서 증강현실을 이용한 정보제공 및 학습 시스템을 제안한다. 일반적인 전시 공간에서는 그림이나 사진에 대한 설명을 인쇄물이나 공간에 설치(설명 공간) 형태의 정보를 제공하거나 '오디오 가이드'나 '도슨트' 프로그램을 이용한 보조 설명이 이루어진다. 증강현실 기술이 이러한 방식을 융합한 형태로 전시 공간에 적용되어 전시에 대한 설명이 텍스트, 이미지, 오디오 그리고 영상의 형태로 다양하게 사용자에게 제공하여 입체적인 정보제공 및 학습을 도와준다. 우리는 특정 전시 공간에서 증강현실 기술을 적용하여 그림에 대한 영상 설명을 이용한 정보제공 및 학습의 도구로 활용하고자 한다.
In this study, we propose an information providing and learning system using augmented reality in the exhibition (museum, performance) environment. In a typical exhibition space, a description of a picture or a photograph is provided in a printed matter or a space in the form of an information space...
In this study, we propose an information providing and learning system using augmented reality in the exhibition (museum, performance) environment. In a typical exhibition space, a description of a picture or a photograph is provided in a printed matter or a space in the form of an information space (explanatory space), or an auxiliary explanation using an 'audio guide' or a 'docent' program. Augmented reality technology is applied to the exhibition space in the form of a fusion of these methods, and the description of the exhibition is provided to the user in various forms such as text, picture, audio and image, thereby providing stereoscopic information and learning. We apply the augmented reality technology in a specific exhibition space and utilize it as a tool of providing information and learning using image description of pictures.
In this study, we propose an information providing and learning system using augmented reality in the exhibition (museum, performance) environment. In a typical exhibition space, a description of a picture or a photograph is provided in a printed matter or a space in the form of an information space (explanatory space), or an auxiliary explanation using an 'audio guide' or a 'docent' program. Augmented reality technology is applied to the exhibition space in the form of a fusion of these methods, and the description of the exhibition is provided to the user in various forms such as text, picture, audio and image, thereby providing stereoscopic information and learning. We apply the augmented reality technology in a specific exhibition space and utilize it as a tool of providing information and learning using image description of pictures.
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문제 정의
There is also a way to show virtual performers by fusion with hologram technology, or to transmit information by exposing additional information of performances. The museum provides an overview of various artifacts and exhibits, as well as the overall learning of moving and closure of museum spaces. In this paper, we apply smart learning based information delivery system based on existing augmented reality to exhibition & performance space.
제안 방법
The augmented reality contents to be used in the exhibition space are intended to convey various information about pictures. Additional text-based information transfer to pictures, information on drawing age and living environment using 2D-based photographs, 2D reconstruction of hard-to-communicate parts, 3D information transmission, sound And a method of transmitting the audio guide as a reinforcement of the start transmission.
In this paper, we apply smart learning based information delivery system based on existing augmented reality to exhibition & performance space.
대상 데이터
The experiment was tested on an Android-based smart pad (Galaxy Note 10.1 and Galaxy Note 8) to test the mobile environment. A method of realizing augmented reality in an Android-based smart device is a method of finding a feature point using a camera input image and synthesizing a virtual object using a position and a direction in a three-dimensional space.
The sources used in the experiments were Vincent Van Gogh's paintings, popularly known to the public.
이론/모형
The advantage of markerless based AR systems is that they can be configured in a more natural way because the user's accessibility is easier because they do not use specific predefined marker types. We use SURF(Speeded Up Robust Features) algorithm in natural feature point detection light tracking algorithms[8].
후속연구
In this environment, the convergence of smart learning techniques and the use of various information in real time as augmented reality technology are helpful for learning. Based on this research, we plan to further develop the mobile application of augmented reality and application of exhibition and performance using various contents. In addition, since various sensing technologies are developed and applied between user and system, fusion technology is also being studied and developed.
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