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NTIS 바로가기水産海洋敎育硏究 = Journal of fisheries and marine sciences education, v.28 no.1 = no.79, 2016년, pp.69 - 82
In this study, Art area -based STEAM education programs that take advantage of the Scratch was to analyze the effect of the development of elementary school students' creativity. The winter break of
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핵심어 | 질문 | 논문에서 추출한 답변 |
---|---|---|
창의성이란? | 창의성은 전통적 사고에서 벗어나 새롭고 독창적으로 문제를 해결하는 능력으로 21세기 정보화 사회에서 절실히 요구되는 것이다. 이러한 변화에서 성공적으로 직면하기 위해서는 인지력과 추론 능력뿐만 아니라 개방적이고 혁신적인 능력이 요구된다는 것이다(Geery, L J. | |
체계적인 컴퓨터 교육이 이루어지지 못하는 이유는? | 하지만 현재 초등학교 컴퓨터 교육의 교육과정과 교육내용은 ‘정보 통신 기술 교육 운영 지침’ 외에는 정확하게 제시되어 있지 않고, 창의적 체험활동, 방과 후 활동, 실과 교육의 부분으로 컴퓨터 교육을 실시하고 있다. 그렇기 때문에 체계적인 컴퓨터 교육이 이루어지지 못하고 있다(Lee Chang-Hee 2009). | |
STEAM 교육의 특징은? | 이러한 창의적 인재를 양성하는 교육으로 과학, 기술, 공학, 예술, 수학 등 다양한 분야의 지식을 바탕으로 새로운 가치를 만들고, 종합적 문제해결력을 배양할 수 있는 STEAM 교육이 필요하다(Ministry of Education, Science and Technology 2010). |
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Shin, Seon-Mee & Min, Moo-Suk(2004). Analysis of Primary Students' Job Preference by Gender, The Journal of Korean Education, 31(3), 241-264.
Song, Jeong-Beom, Paik, Seoung-Hey, Lee, Tae-Wuk(2008). The Effect of Robot Programming Learning Considered Gender Differences on Female Middle School Student's Flow Level and Problem Solving Ability, The Journal of Korean association of computer education, 12(1), 45-55.
Torrance, E. P. 1978). Giftedness in solving furture problems, Journal of Creative Behavior, 12(2), 75-86.
Torrance, E. P.(2010). Torrance Tests of Creative Thinking Directions manual and scoring guide(Figual test booklet A), Korean FPSP.
Yakman, G.(2009). What is the point of STEAM? A Brief Overview, http://www.steamedu.com/2006-2010_ Short_WHAT_IS_STEAM.pdf
Yakman, G.(2012). Why STEAM, 12-17, http://www.steamedu.com/wp-content/uploads/2014/12/WhySTEAMshortWeb.pdf
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