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NTIS 바로가기한국게임학회 논문지 = Journal of Korea Game Society, v.18 no.6, 2018년, pp.95 - 110
김민규 (아주대학교 문화콘텐츠학과)
The game industry has grown to represent the domestic cultural industry, but the socio-cultural status of the game is not as high as industrial growth. In the early 2000s, the problem of dysfunctional use of youth games became a social issue and the game culture policy was established for 15 years. ...
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