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NTIS 바로가기정보교육학회논문지 = Journal of the Korean Association of Information Education, v.22 no.2, 2018년, pp.213 - 222
The purpose of this study was to develop a convergence software teaching and learning model based on flipped learning through multidisciplinary integration of the subject matter curriculum and content elements of software education so as to facilitate students' self-directed learning utilizing compu...
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핵심어 | 질문 | 논문에서 추출한 답변 |
---|---|---|
SW교육이란? | 아울러 SW교육에 대한 수요가 높아지고 있지만 SW교육의 근간이라고 할 수 있는 컴퓨팅 사고력을 기반으로 하여 다른 교과와 융합한 융합SW교육에 대한 수업사례가 부족하고 SW교육의 목적성에 대한 문제로 나타날 수 있다[22][30]. SW교육은 학생들에게 단순한 지식을 전달하고 코딩능력을 기르는 것에 그치지 않고 기본적인 소프트웨어 절차적 지식을 바탕으로 서로 협업하여 주어진 문제(과제)를 해결할 수 있도록 하는 과정이다. 즉 SW교육은 수업 대부분의 시간을 학생들 스스로 생각하는 배움 중심, 학습자 참여 중심 수업으로 학습자와 교사, 학습자와 학습자가 상호작용하며 협력하는 수업을 통해 자기주도적인 학습을 할 수 있도록 하는 것에 핵심을 두고 있다[14]. | |
SW중심사회를 위한 인재양성 추진계획의 목적은? | 최근 우리나라도 교육부와 과학기술정보통신부에서 「SW중심사회를 위한 인재양성 추진계획」을 수립하고 2018년부터 소프트웨어 교육을 의무화 실시한다. 특히 기존의 정보교육과정을 소프트웨어 중심의 교육과정으로 개정하고 2015년 교육과정 총론에서 소프트웨어 교육 강화 방안을 발표하였다[13][26][27]. | |
초·중등 소프트웨어 교육을 핵심역량으로 보고 교육하려 노력하는 국가는? | 특히 소프트웨어 교육을 통해 미래의 경쟁력을 확보하기 위해 세계 각국에서는 초·중등 소프트웨어 교육을 강화하고 의무화하기 시작했다. 대표적인 나라로는 미국, 영국, 인도, 이스라엘 등으로 컴퓨팅 사고력(Computational Thinking)을 미래 세대가 갖추어야 할 핵심역량으로 보고 이를 다른 교과목과 융합하여 적용하고자 하는 노력을 기울이고 있다[6][37]. |
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