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3D 가상현실 심상운동 프로그램 효과 및 노인체육 적용가능성에 대한 문헌고찰연구: 체화된 인지접근
Review on the Articles of the Effect of Image Training Program with 3D Virtual Reality and Use for Physical Activity of Older Adults: Based on the Embodied Cognition 원문보기

한국유화학회지 = Journal of oil & applied science, v.35 no.3, 2018년, pp.886 - 904  

문경지 (부산대학교 스포츠과학부) ,  한경훈 (부산대학교 스포츠과학부)

초록
AI-Helper 아이콘AI-Helper

3D 가상현실은 이미 여러 스포츠 분야에서 사용되고 있으며 특히 엘리트운동 선수들의 훈련 등에 적극 활용되고 있다. 주로 심상훈련 효용성을 극대화하기 위해 활용되고 있으며, 이에 따라 3D 가상현실 기술을 기반으로 심상훈련의 가능성, 유용성, 적합성이 여러 연구를 통해 입증되었다. 그러나 최근에는 가상현실에서의 운동이 더 이상 엘리트 운동선수들의 훈련에만 활용되는 것이 아니라 사회체육 등에 활발히 활용되는 추세에 있다. 3D 가상현실에서의 운동의 장점은 안정성이 높으며 외부환경에 대한 제한이 적다는 것이다. 이러한 장점을 고려할 때 이는 노인체육에 잘 활용될 수 있을 것이다. 따라서 본 연구에서는 노인을 위한 가상현실 기반 심상훈련의 활성화를 위해 국내 외 가상현실 관련 연구들이 어떠한 방법으로 연구되었으며 어떤 결과를 도출하였는지 면밀히 고찰하였다. 더불어 본 연구에서는 이러한 선행연구의 결과를 종합하여 추후 가상현실 연구의 활성화를 위한 방향과 후속 연구 과제를 위해 3D 가상현실 심상훈련의 간학문적 접근, 노인의 특성 및 지원요구를 고려한 지원, 습득된 기술의 일반화 및 유지 방안을 고려한 접근 필요성에 대해 제언을 제시하였다.

Abstract AI-Helper 아이콘AI-Helper

The 3D(dimension) vritual reality(VR) has already been used in various sports fields, especially in the training of elite athletes. It is mainly used to maximize the effectiveness of image training, and the use of VR-based image training has received special attention as evidence-based pratices for ...

주제어

질의응답

핵심어 질문 논문에서 추출한 답변
인지 및 정서기능 향상을 위한 치료법으로 가상현실을 활용하는 이유는 무엇인가? 많은 선행연구에서 인지 및 정서기능 향상을 위한 치료법으로 가상현실을 활용하고 있으며[1, 16, 50, 51], 이는 가상현실이 실시간 시각적 피드백 제공이 가능하기 때문이다. 가상현실의 시각적 피드백은 보다 높은 이해력, 주의력, 그리고 몰입감을 유발할 수 있기에 인지 및 정서기능 향상에 효과적일 수 있다. 실제 김영근은 재활훈련용 가상현실시스템을 활용하여 뇌졸중환자의 일상생활활동뿐만 아니라 인지능력과 자아존중감의 향상을 보고하였다[51].
가상현실이란 무엇인가? 최근 3D(dimension) 가상현실 구현기술 발달로 인하여 관련 엔터테인먼트 콘텐츠가 다양해지고 향상되었다. 가상현실이란 가상의 3차원 공간에서 사용자가 목적에 맞는 다양한 활동을 실시하며[1], 인간과 기계간의 상호작용을 통해 프로그램이 진행되어 사용자에게 심리적 몰입감을 유도하는 것을 의미한다[2]. 가상현실은 모니터나 프로그램등과 같은 장비가 가상 환경을 형성하는 시·청각 정보를 제공하기 때문에 사용자들이 조이스틱이나, 키보드를 사용하여 쉽게 가상 환경과 상호작용을 할 수 있다[3].
가상현실의 특징은 무엇인가? 가상현실이란 가상의 3차원 공간에서 사용자가 목적에 맞는 다양한 활동을 실시하며[1], 인간과 기계간의 상호작용을 통해 프로그램이 진행되어 사용자에게 심리적 몰입감을 유도하는 것을 의미한다[2]. 가상현실은 모니터나 프로그램등과 같은 장비가 가상 환경을 형성하는 시·청각 정보를 제공하기 때문에 사용자들이 조이스틱이나, 키보드를 사용하여 쉽게 가상 환경과 상호작용을 할 수 있다[3]. 3D 가상현실은 가상현실 속에서 사용자 조절이 가능한 심상을 제시하는 경우 심상훈련의 몰입감을 증진시킬 수 있으며, 사용자 접근성이 유용하여 보편화 가능이 높고 비용도 기존 프로그램에 비해 저렴하며 참여자들의 흥미와 동기를 더 잘 유발시킬 수 있다.
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