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NTIS 바로가기산업융합연구 = Journal of industrial convergence, v.18 no.5, 2020년, pp.42 - 53
이은아 (가야대학교 보건대학원 작업치료학과) , 정재훈 (가야대학교 작업치료학과)
This study approached the elderly in Korea with a systematic review to find out the effect of virtual reality program arbitration on balance, which the evidence for the virtual reality program is provided. Total of 94 papers were searched through the database Nuri Media (DBpia), Scholarship (earticl...
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핵심어 | 질문 | 논문에서 추출한 답변 |
---|---|---|
신체적으로 노화의 속도가 빨라지는 시기와 요인은? | 그중 신체기능은 60대에 저하 속도가 빨라지고 특히 하지 근력 저하가 기능적 능력 상실의 결정적 요인이 되며[7], 이러한 근력 변화는 균형능력에 영향을 주게된다[8]. 균형능력은 기능적 움직임 수행과 스포츠 활동 및 일상생활에서 중요한 체력 요소가 되며[9], 노화로 인해 발생하는 근력, 전정감각, 고유수용성 감각, 시각 및 반응 시간 지연 등 생리적 기능 저하로 인해 균형능력이 감소되고 이는 낙상 위험을 증가시키게 된다[10]. | |
노화란 무엇인가? | 노화는 신체적, 심리적, 사회적 요소까지 포함하는 하나의 과정을 말하며, 이 모든 요소는 상호의존적이기 때문에 신체적인 변화가 사회적 행동에 영향을 주고 아울러 사회적 행동도 신체적인 조건에 영향을 주게 된다[4]. 신체기능은 연령이 증가할수록 지속적인 감소가 나타나는 특징을 가지게 되며[5], 노화 진행에 따라 노인은 신체기능은 물론 감각기능, 인지기능 및 사회생활 축소로 인한 대인 관계의 어려움을 겪으며 생활의 전반적인 자기효능감이 약화된다[6]. | |
인구의 고령화 속도가 우리나라에서 빠르게 진행되고 있는 원인은? | 우리나라는 저출산율과 함께 보건의료기술의 발달로 인해 인구의 고령화 속도가 굉장히 빠르게 진행되고 있다[1]. 2000년에 이미 65세 이상의 노인인구가 7%를 넘어 ‘고령화 사회’가 되었고, 2017년에 14%를 넘어 ‘고령사회’에 진입하였으며 약 2025년에 20%를 넘어 ‘초고령사회’가 될 것이라 추측한다[2]. |
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E. J. Kim, M. J. Kim, M. H. Lee & D. H. Kim. (2018). Effects of Rehabilitation Horse Riding on the Balance and Geriatric Quality of Life Scale of the Elderly. Journal of Korea Society for Neurotheapy, 22(3), 1-5. DOI : 10.17817/2018.09.29.111299
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A. C. Martins, C. Santos, C. Silva, D. Baltazar, J. Moreira & N. Tavares. (2018). Does modified Otago Exercise Program improves balance in older people? A systematic review. Preventive medicine reports, 11, 231-239. DOI : 10.1016/j.pmedr.2018.06.015.
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J. Sohn, S. H. Park & S. Kim. (2018). Effects of DanceSport on walking balance and standing balance among the elderly. Technology and health care : official journal of the European Society for Engineering and Medicine, 26(S1), 481-490. DOI : 10.3233/THC-174760
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H. J. Song et al. (2017). The Effectiveness of Community-based Muscle and Joint Self Management Program for Older Adults. Journal of Korean biological nursing science, 19(3), 191.0-197.0. DOI : 10.7586/jkbns.2017.19.3.191
G. D. Kim & M. Heo. (2018). Effects of Swiss Ball Exercise Program for Improvement of Life Care on Balance and Gait in Local Community Elderly. Journal of the Korea Entertainment Industry Association, 12(7), 353-359. DOI : 10.21184/jkeia.2018.10.12.7.353
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J. H. Lee & H. S. Kim. (2017). Explore and Case Study on the Utilization of Virtual Reality and Haptic Technology in Health and Medical Training. The Korean Society for Educational Technology, 2017(1), 55-56.
G. Tieri, G. Morone, S. Paolucci & M. Iosa. (2018). Virtual reality in cognitive and motor rehabilitation: facts, fiction and fallacies. Expert review of medical devices, 15(2), 107-117. DOI : 10.1080/17434440.2018.1425613
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H. W. Chun. (2019). Application of Virtual Reality in the Medical Field. Electronics and telecommunications trends, 34(2), 19.0-28.0. DOI : 10.22648/ETRI.2019.J.340203
J. Egger et al. (2017). HTC Vive MeVisLab integration via OpenVR for medical applications. PloS one, 12(3), e0173972. DOI : 10.1371/journal.pone.0173972
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S. Y. Lee, S. K. Lee, Y. H. Kim & J. B. Chae. (2012). The Effects of 4 Weeks Training using Virtual Reality Game on Balance and Gait Ability, Depression of Elderly People. JOURNAL OF THE KOREAN PROPRIOCEPTIVE NEUROMUSCULAR FACILITATION ASSOCIATION, 10(2), 41-46.
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T. Prasertsakul, P. Kaimuk, W. Chinjenpradit, W. Limroongreungrat & W. Charoensuk (2018). The effect of virtual reality-based balance training on motor learning and postural control in healthy adults: a randomized preliminary study. Biomedical engineering online, 17(1), 124. DOI : 10.1186/s12938-018-0550-0
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Y. S. Kim & M. C. Park. (2018). Comparison of Balance Ability according to the Immersion Level of Virtual Reality- based Training for the Balance Enhancement of the Elderly. PNF and Movement, 16(2), 259-266. DOI : 10.21598/JKPNFA.2018.16.2.259
S. Y. Lee, S. K. Lee, Y. H. Kim & J. B. Chae. (2012). The Effects of 4 Weeks Training using Virtual Reality Game on Balance and Gait Ability, Depression of Elderly People. JOURNAL OF THE KOREAN PROPRIOCEPTIVE NEUROMUSCULAR FACILITATION ASSOCIATION, 10(2), 41-46.
J. H. Lee, S. U. Park, J. I.. Kang, D. J. Yang & S. K. Park. (2011). Effects of Virtual Reality Exercise Program on Muscle Activity and Balance Abilities in Elderly Women. The Journal of Korean Society of Physical Therapy, 23(4), 37-44.
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