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NTIS 바로가기디지털콘텐츠학회 논문지 = Journal of Digital Contents Society, v.19 no.6, 2018년, pp.1027 - 1032
고준호 (한국기술교육대학교 컴퓨터공학과 바이오컴퓨팅연구실) , 최유진 (한국기술교육대학교 컴퓨터공학과 바이오컴퓨팅연구실) , 이헌주 (한국전자통신연구원 차세대콘텐츠연구본부) , 김윤상 (한국기술교육대학교 컴퓨터공학과 바이오컴퓨팅연구실)
Recently, new content for e-leisure, including e-sports and e-games, has become necessary. To meet this requirement, e-leisure mobile AR studies which track human are underway. The tracking performance at long distances is important because e-leisure mobile AR is used in outdoor environments. Howeve...
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