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The Effects of Recording Distance and Viewing Distance on Presence, Perceptual Characteristics, and Negative Experiences in Stereoscopic 3D Video 원문보기

방송공학회논문지 = Journal of broadcast engineering, v.24 no.7, 2019년, pp.1189 - 1198  

Lee, Sanguk (Department of Communication, Michigan State University) ,  Chung, Donghun (School of Media and Communications, Kwangwoon University)

Abstract AI-Helper 아이콘AI-Helper

The study explores the effects of recording and viewing distances in stereoscopic 3D on presence, perceptual characteristics, and negative experiences. Groups of 20 participants were randomly assigned to each of the three viewing distances, and all participants were exposed to five versions of the s...

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AI 본문요약
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문제 정의

  • Finally, spatial extension refers to the feeling of the three-dimensional effects. Given that the size, depth, and shape of S3D environments are affected by recording and viewing distance, the study explores how subjective feelings of objects (i.e., perceptual characteristics) are determined by those factors.
  • The study created a set of S3D music videos that have different recording distances and showed them people in different viewing distances. That is, the study explores how recording and viewing distances in S3D influence viewing experiences such as presence, perceptual characteristics, and negative experiences (i.e., fatigue and unnaturalness). In the next section, the study discusses previous studies with respect to the current research domain.
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참고문헌 (20)

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  3. H. Lee, and D. Chung, "Influence of gaming and wearing glasses on perceived characteristics, presence, and fatigue", JBE, vol. 17, no.6, pp. 1004-1013, 2012 

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  7. E. J. Cho, K. M. Lee, S. M. Cho, and Y. H. Choi, "Effects of stereoscopic movies: The positions of stereoscopic objects and the viewing conditions", Displays, vol. 35, no. 2, pp.59-65, 2014, https://doi.org/10.1016/j.displa.2014.01.004. 

  8. K. Lee, "Presence, explicated", Communication Theory, vol. 14, no. 1, pp. 27-50, 2004, https://doi.org/10.1111/j.1468-2885.2004.tb00302.x. 

  9. M. Lombard, and T. B. Ditton, "At the heart of it all: The concept of presence", JCMC, vol. 3, no. 2, 1997, https://doi.org/10.1111/j.1083-6101.1997.tb00072.x. 

  10. H. Kuem, "3D effect: Presence, identification and enjoyment of the movie 'Avatar'", KJJC, vol. 54, no. 4, pp. 27-48, 2010. 

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  13. D. Chung, and H. Yang, "Reliability and validity assessment in 3D video measurement", JBE, vol. 17, no. 1, pp. 49-59, 2012. 

  14. D. Chung, and H. Yang, "Exploratory analysis of 3D stereoscopic video measurement", Journal of the Korea Society of Digital Industry & Information Management, vol. 6, no. 4, pp. 225-235, 2010. 

  15. M. Lambooij, M. Fortuin, I. Heynderickx, and W. IJsselsteijn, "Visual discomfort and visual fatigue of stereoscopic displays: A review", Journal of Imaging Science and Technology, vol. 53, no. 3, pp. 1-14, 2009, https://doi.org/10.2352/J.ImagingSci.Technol.2009.53.3.030201. 

  16. 3D Viewing and Safety Commission, "Practical recommendation for 3D image safety (Ver. 3.0)", 2012. 

  17. H. Huynh, and L. S. Feldt, "Estimation of the Box correction for degrees of freedom from sample data in randomized block and split-plot designs", Journal of Educational and Behavioral Statistics, vol. 1, no. 1, pp. 69-82, 1976, https://doi.org/10.3102/10769986001001069. 

  18. S. Murrar and M. Brauer, Mixed model analysis of variance. In B. B. Frey (Ed.), The SAGE encyclopedia of educational research, measurement, and evaluation (pp. 1075-1078). Thousand Oaks, CA: SAGE Publications, 2018. 

  19. G. Keppel, and S. Zedeck, The mixed two factor design. In R. Atkinson, G. Lindzey, and R. Thompson (Eds.), Data analysis for research designs (pp. 293-314). New York, NY: W. H. Freeman, 1989. 

  20. H. Yamanoue, M. Okui, and F. Okano, "Geometrical analysis of puppet- theater and cardboard effects in stereoscopic HDTV images", IEEE Transactions on Circuits and Systems for Video Technology, vol. 16, no. 6, pp. 744-752, 2006, doi: 10.1109/TCSVT.2006.875213. 

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