최소 단어 이상 선택하여야 합니다.
최대 10 단어까지만 선택 가능합니다.
다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
NTIS 바로가기한국게임학회 논문지 = Journal of Korea Game Society, v.20 no.6, 2020년, pp.13 - 22
강수빈 (한국산업기술대학교 디지털엔터테인먼트학과) , 정내훈 (한국산업기술대학교 게임공학부)
RIO is a new network API for Windows that is designed to have high I/O performance through low overhead and latency. Using RIO, MMO game servers may have much performance benefits. In addition, HTM has better productivity and performance compared to existing synchronization methods, so adopting it m...
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Hyun-jik Bae. "Game Server Programming Textbook", Gilbut. 2019.
Microsoft. "Registered Input/Output (RIO) API Extensions". https://docs.microsoft.com/en-us/previous-versions/windows/it-pro/windowsserver-2012-r2-and-2012/hh997032(vws.11)
Intel. "Intel® 64 and IA-32 Architectures Software Developer's Manual". Chap.16 Intel TSX Recommendations
Microsoft. "I/O Completion Ports". https://docs.microsoft.com/en-us/windows/win32/fileio/i-o-completion-ports
Sung-Ik Kim, "Lockless 게임서버 설계와 구현", NDC2012, 2012
KiNam KIM, Hye-Young Kim. "A study on gaming server Implementation as IOCP model applying load balance scheme in MMORPG." Korean Institute of Information Technology, Proceedings of KIIT Conference 2019.6 pp.612-615. 2019
Youngsik Kim, "A study of optimal spatial partition size and field of view in massively multiplayer online game server". International Journal of Applied Engineering Research. 12. pp.8174-8178. 2017.
Kim Y., Kim KN. "Design and Evaluation of a MMO Game Server". Software Engineering Research, Management and Applications (SERA 2018). Studies in Computational Intelligence, vol 789. Springer, Cham. 2019.
Takuya Nakaike, Rei Odaira, Matthew Gaudet, Maged M. Michael, and Hisanobu Tomari. "Quantitative comparison of hardware transactional memory for Blue Gene/Q, zEnterprise EC12, Intel Core, and POWER8." SIGARCH Comput. Archit. News 43, 3S. pp. 144-157. June 2015.
Marios Kardaras, Dimitrios Siakavaras, Konstantinos Nikas, Georgios Goumas, Nectarios Koziris. "Fast Con-current Skip Lists with HTM", Intl Symposium on High-Level Parallel Programming and Applications (HLPP). 2018.
Glazer Joshua L, Madhav Sanjay, "Multiplayer Game Programming", Gilbut, 2017
Tae-hyun Lim. "MMO 서버 개발 포스트 모템", NDC2012, 2012
Heung-sub Lee, "[야생의 땅: 듀랑고] 서버 아키텍처 Vol. 2", NDC2016, 2016
M. Herlihy and N. Shavit. "The Art of Multiprocessor Programming revised edition" Morgan Kaufmann Publishers Inc. 2012.
Microsoft. "Scatter/Gather I/O". https://docs.microsoft.com/en-us/windows/win32/winsock/scatter-gather-i-o-2
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