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NTIS 바로가기한국게임학회 논문지 = Journal of Korea Game Society, v.20 no.6, 2020년, pp.31 - 42
성소윤 (한국산업기술대학교 디지털엔터테인먼트학과) , 정내훈 (한국산업기술대학교 게임공학부)
To accept more than thousands of concurrent players, MMO Game servers should use high performance I/O APIs provided by the OS. Despite the continuous improvement of the I/O models, these new I/O APIs are not applied on the applications immediately. In this study, we proposed a new MMO game server ar...
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