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NTIS 바로가기한국게임학회 논문지 = Journal of Korea Game Society, v.20 no.5, 2020년, pp.77 - 88
남기덕 (가천대학교 게임대학원 게임학과)
In game characters, the direction of character design varies depending on the expression or production method. It is necessary to perform game character personality design by reflecting the importance. This study derives the importance of the game character personality model using AHP for the effici...
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핵심어 | 질문 | 논문에서 추출한 답변 |
---|---|---|
한국 게임은 글로벌 게임 시장과 비교했을 때 어떤 평가를 받고 있는가? | 게임 캐릭터의 성격은 플레이어와 게임 간의 상호작용이 되는 통로가 된다. 한국 게임은 글로벌 게임 시장과 비교했을 때 스토리가 빈약하다고 평가받고 있으나 본질적인 문제는 스토리보다 스토리를 이끌어가는 캐릭터에 있다고 볼 수 있다. 스토리를 끌어가는 캐릭터 디자인이 부족했기 때문에긴 게임의 역사 속에서 기억될만한 독창적인 캐릭터를 창조해내지 못했다. | |
캐릭터 디자인이란? | 캐릭터 디자인이란 인간이 가진 보편적인 속성을 가진 대상에 대해 표정과 움직임 등을 통해 하나의 인격에 개성을 주입해 새로운 개체로 만드는 것이다. 그렇기 때문에 캐릭터는 각각 독특한 속성을 가진다[10]. | |
게임 개발에서 캐릭터 성격 디자인은 크게 2가지 단계로 진행되는데 그에 대한 내용은? | 게임 개발에서 캐릭터 성격 디자인은 크게 2가지 단계로 진행된다. 첫째, 캐릭터 성격을 인간이 가진 성격이 빗대어 직접적으로 과묵하다 등으로 성격요인으로써 묘사한다. 둘째, 과묵하다 등으로 설정된 캐릭터의 성격요인을 말투, 표정, 의상 등의 디자인요소로 간접적으로 묘사한다[6]. |
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