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NTIS 바로가기한국정보통신학회논문지 = Journal of the Korea Institute of Information and Communication Engineering, v.25 no.12, 2021년, pp.1749 - 1755
유재정 (Graduate School of Management of Technology, Korea University) , 강석중 (Graduate School of Management of Technology, Korea University)
Virtual reality is actively applied in the fields of games, entertainment, communication, sports, and architecture. In particular, many virtual reality-based education systems are being developed in the field of education, creating efficient learning effects. In addition, virtual reality-based educa...
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S. A. Kim, "Trends and market prospects for virtual augmented reality technology development," Institute of Information & Communications Technology Planning & Evaluation, Weekly Technology Trend 1803Ho, Jul.2017.
M. S. Lee and K. S. Kim, "The rise of virtual and augmented reality (VR and AR) industries and measures to secure competitiveness," KDB BANK Monthly Research Report, Oct, 2017.
D. W. Lee, "Trends in the application of virtual/enhanced reality in the field of education," Institute of Information & Communications Technology Planning & Evaluation, Weekly Technology Trend 2000Ho, Jun. 2021.
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IT DAILY. (2018. December). The SW industry is looking beyond creative convergence [Internet]. Available: http://www.itdaily.kr/news/articleView.html?idxno92038.
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