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NTIS 바로가기한국게임학회 논문지 = Journal of Korea Game Society, v.21 no.6, 2021년, pp.13 - 30
최영우 (강원대학교 영상문화학과) , 유승호 (강원대학교 영상문화학과)
This paper analyzed the user's presence experience and player experience in FPS according to game usage time using Steam's review data. Data was obtained through crawling using Python. In analysis result, it was confirmed that issues related to controllable physical presence and uncontrollable socia...
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