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NTIS 바로가기한국게임학회 논문지 = Journal of Korea Game Society, v.18 no.6, 2018년, pp.69 - 82
위민영 (이화여자대학교 융합콘텐츠학과) , 나지영 (이화여자대학교 융합콘텐츠학과) , 박영일 (이화여자대학교 융합콘텐츠학과)
The need of high quality VR contents has been steadily raised in recent years. Therefore, this study investigated the user's interest factors of VR game which is receiving the most attention among VR contents. We used STEAM review data and applied Text mining and Network analysis to perform this res...
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핵심어 | 질문 | 논문에서 추출한 답변 |
---|---|---|
텍스트마이닝이란? | 엄청난 양의 데이터 가운데 대부분이 비정형 데이터인 텍스트 문서로 저장되는데 저장된 데이터는 정제하여 사용하여야 의미를 파악할 수 있다. 즉, 텍스트로 된 데이터 소스로부터 새롭고 유용한 지식을 발견하는 일련의 과정들을 텍스트마이닝이라고 할 수 있다[29]. | |
여러 관점을 종합해보면 VR은 무엇을 의미하는가? | 이처럼 관점은 다르지만 이 내용들을 종합해 보면, VR은 인간의 신체가 실제로 존재한다고 느끼는 것이 가능한 환경이며 그 환경은 컴퓨터 기술을 통해 창조된 가상의 미디어 공간을 의미하게 된다. |
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