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NTIS 바로가기방송과 미디어 = Broadcasting and media magazine, v.26 no.4, 2021년, pp.61 - 71
박민규 (한국전자기술연구원) , 강주미 (한국전자기술연구원) , 윤주홍 (한국전자기술연구원)
LG유플러스, 세계 최초 4K 화질 3D AR 콘텐츠 제작, http://www.uplus.co.kr, 2019.
SKT 점프 스튜디오, 혼합현실 기술로 한층 더 진화하는 K팝 열풍, https://www.jumpstudio.co.kr/news-detail?newsSeq11, 2021.
Wave XR, https://wavexr.com/
NETFLIX, Army of the dead, https://www.netflix.com/kr/title/81046394
Pinscreen, https://www.pinscreen.com/
RealityCapture, https://www.capturingreality.com
조슈아 산토소, 전성호, 장주용, 박인규, 영상과 비디오로부터 3차원 휴먼 자세 및 형상 복원 기술, 한국방송.미디어공학회, Volume 26 Issue 3, 2021.
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G. Varol, D. Ceylan, B. Russell, J. Yang, E. Yumer, I. Laptev, and C. Schmid, BodyNet: Volumetric Inference of 3D Body Shapes, in ECCV, 2018.
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S. Saito, T. Simon, J. Saragih, and H. Joo. PIFuHD: Multi-level pixel-aligned implicit function for high-resolution 3d human digitization. In Proceedings of Conference on Computer Vision and Pattern Recognition (CVPR), 2020.
T. He, J. Collomosse, H. Jin, and S. Soatto, Geo-PIFu: Geometry and Pixel Aligned Implicit Functions for Single-view Human Reconstruction, in NIPS, 2020.
Y. Hong, J. Zhang, B. Jiang, Y. Guo, L. Liu, and H. Bao, StereoPIFu: Depth Aware Clothed Human Digitization via Stereo Vision. In Proceedings of Conference on Computer Vision and Pattern Recognition (CVPR), 2021.
Y. Lizhen, Z. Xiaochen, Y. Tao, W. Songtao, and L. Yebin, Z, NormalGAN: Learning Detailed 3D Human from a Single RGB-D Image, in ECCV, 2020.
V. Gabeur, J.-S. Franco, X. Martin, C. Schmid, and G. Rogez, Moulding Humans: Non-parametric 3D Human Shape Estimation from a Single Image", in ICCV, 2019.
Y. Jafarian and H. S. Park, Learning High Fidelity Depths of Dressed Humans by Watching Social Media Dance Videos, in CVPR, 2021.
M. Dou, S. Khamis, Y. Degtyarev, P. Davidson, and S. R. Fanello, Fusion4D: Real-time Performance Capture of Challenging Scenes, in ACM Trans. on Graphics (ToG), 2016.
R. A. Newcombe, D. Fox, and S. M. Seitz, DynamicFusion: Reconstruction and Tracking of Non-rigid Scenes in Real-Time, in CVPR, 2015.
S. Lee, M. Park, K. Lee, and J. Lee, Scalable Muscle-Actuated Human Simulation and Control, in ACM Trans. on Graphics (ToG), 2019.
H. Joo, T. Simon, and Y. Sheikh, Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodies, in CVPR, 2018.
R. M.-Brualla, P. Lincoln, A. Kowdle, C. Rhemann, D. B Goldman, C. Keskin, S. Seitz, S. Izadi, S. Fanello, R. Pandey, S. Yang, P. Pidlypenskyi, J. Taylor, J. Valentin, S. Khamis, P. Davidson, and A. Tkach, LookinGood: Enhancing Performance Capture with Real-time Neural Re-Rendering, in ACM Trans. on Graphics (ToG), 2018.
R. Kellnhofer, L. C. Jebe, A. Jones, R. Spicer, K. Pulli, and G. Wetzstein, Neural Lumigraph Rendering, in CVPR, 2021.
Z. Zheng, T. Yu, Y. Wei, Q. Dai, and Y. Liu, DeepHuman: 3D Human Reconstruction from a Single Image, in ICCV, 2019.
Z. Zheng, T. Yu, H. Li, K. Guo, Q. Dai, L. Fang, and Y. Liu, HybridFusion: Real-Time Performance Capture using a Single Depth Sensor and Sparse IMUs, in ECCV, 2018.
T. Yu, J. Zhao, Z. Zheng, K. Guo, Q. Dai, H. Li, G. Pons-Moll, and Y. Liu, DoubleFusion: Real-Time Capture of Human Performance with Inner Body Shapes from a Single Depth Sensor, in Trans. on PAMI, 2020.
T. Yu, K. Guo, F. Xu, Y. Dong, Z. Su, J. Zhao, J. Li, Q. Dai, and Y. Liu, BodyFusion: Real-time Capture of Human Motion and Surface Geometry using a Single Depth Camera, in ICCV, 2017.
8i Studio, https://8i.com/
Intel Studios, https://newsroom.intel.com/press-kits/intel-studios/
Canon Volumetric Video Studio, https://global.canon/en/vvs/
Intel RealSense, https://www.intelrealsense.com/
Microsoft Kinect, https://azure.microsoft.com/ko-kr/services/kinect-dk/
StereoLabs, https://www.stereolabs.com/zed/
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