최소 단어 이상 선택하여야 합니다.
최대 10 단어까지만 선택 가능합니다.
다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
NTIS 바로가기디지털융복합연구 = Journal of digital convergence, v.20 no.2, 2022년, pp.63 - 75
박민혁 (연세대학교 정보대학원) , 이정우 (연세대학교 정보대학원)
In this study, the smart docent interface provided at 25 exhibition halls at domestic and foreign were compared and analyzed based on affordance. Heuristic evaluation techniques were adopted, centered on a small number of experienced people, and six research participants were selected based on Jacob...
S. J. Lim, J. H. Lee & C. H. Ryu. (2019). A Study on the Quality of Mobile App Service for Customer Satisfaction : Comparing with Free & Charged Applications. Korean Journal of Business Administration, 32(11), 1935-1961. DOI : https://doi.org/10.18032/kaaba.2019.32.11.1935
H. S. Byun, S. O. Park, B. S. Lee, E. H. Lee, D. S. Baek & H. Choi. (2010). The New Role of Museums and New Trend of Contents for Exhibition in 21 Century. Journal of the paleontological society of Korea, 26(1), 87-93.
H. J. Hyun & K. H. Kim. (2010). The direction on the exhibition communication using on the basis of IT convergence contents - the center of foreign science exhibition museum -. The Korean Society of Science & Art, 6, 157-167. DOI : https://doi.org/10.17548/ksaf.2010.07.6.157
C. H. Moon & S. M. Jeong. (2009). A Study on the Tourist's Satisfaction with the SERVPERF of the Museum - Case Study of Jeonju National Museum and Jeonbuk Province Art Museum. Journal of Regional Studies. 17(1), pp. 3-27.
S. H. Seo & J. E. Lee. (2014). A study of Artistic Method of Multi-Participatory Media Facade by Smart Device. The Korean Society of Science & Art, 18, 319-333.
M. J. Cho. (2011). A Study on the Influence factor of Museum Fatigue and For its Plan to Relieve.. M.A. dissertation, Kookmin University, Seoul.
K. Y. Kim, Y. J. Ko, H. E. Shim, S. J. Jeong & G. Lim. (2010). The effect of micro logging learning activities with smart phones on social presence. The Korea Educational Review, 16(3), 205-224.
J. M. Oh, H. H. Kim & N. M. Nam. (2010). A Study on the Preference of the Smart Phone Application by Country using Analysis of the Propensity to Consume. Proceedings of the Korean Society of Broadcast Engineers Conference, Seoul, 328-329.
H. W. Park. (2010). A Study on the Current State of Marketable Augmented-Realty-based Mobile Applicatior Development. The Journal of Image and Cultural Contents, 3, 173-205.
J. C. Oh. (2015). A Comparative Study on the Purchase of Mobile Application in Korea and China : Based on the UTAUT. The e-Business Studies, 16(6), 43-63. DOI : https://doi.org/10.15719/geba.16.6.201512.43
Y. J. Ju & H. J. Kim. (2007). A Study of Vitalization Strategyin Museum Education with e-Learning. Journal of Research in Curriculum Instruction, 11(2), 431-450. DOI : https://doi.org/10.24231/rici.2007.11.2.431
Barrett. M. (1997). Alternative delivery systems: Supermarkets, ATMs, telephone banking, PCs, and on-line banking. BANKERS MAGAZINE-BOSTON, 180, 44-51.
C. H. Lee. (2009). A study on the importance of museum docent: Cheongju Printing Museum. Proceeding of Korean Journal of Policy Analysis and Evaluation, 113-136.
M. K. Kim. (2010). The effect of docent and mobile-guide on the satisfaction of visitors : depending on the type of the museum and viewing experience, M.Ed. dissertation, Korea University, Seoul.
J. Y. Jang, D. Y. Jeong, H. H. Jeong, S. M. Bae & J. D. Jo. (2017). A Study on Influence on spectator behavior with improved smart docent using User experience Design : Focused on Gyeonggi Provincial Museum, PROCEEDINGS OF HCI KOREA, 46-49.
J. H. Koo, T. Y. Kim & D. H. SHin. (2014), A Design Study on Museum and Gallery Docent applications based on the Affordance Theory. Journal of Digital Design, 14(3), 789-799. DOI : https://doi.org/10.17280/jdd.2014.14.3.078
K. H. Baek, S. K. Song & J. A. Song. (2020). A Convergence Study on the Characteristics and the Meaning of User Experience Based on Immersive Media. The Korean Society of Science & Art, 38(2), 149-160. DOI : https://doi.org/10.17548/ksaf.2020.03.30.149
B. A. Lee. (2006). A Study of Methods for Vitalizing the Museum Communication with the Fusion of Mobile Technology. Humanities Contents, 7, 23-50.
B. A. Lee. (2013). A Study on the Effectiveness of A Smart Exhibit System and Mobile Interpretive Methods Using It-Based Convergent Content - A Case Study of Visitor Study on Cheongwadae Hall -. Humanities Contents, 29, 143-163.
H. J. Yoon. (2018). The influence of user experience types of interactivity-based smart package design on brand relationship and consumer behavioral intention, Ph.D. dissertation, Hongik University, Seoul.
Gibson. J. J. (2014). The ecological approach to visual perception: classic edition, 1st ed. New York, NY: Psychology Press, 316.
N. Y. Kim & Y. E. Kwon. (2019). A Study on the Difference of Applied Affordance by Design Type. A Journal of Brand Design Association of Korea, 17(4). pp. 77-88. DOI : https://doi.org/10.18852/bdak.2019.17.4.77
Hartson, H. R. (2003). Cognitive, physical, sensory, and functional affordances in interaction design. Behaviour & Information Technology, 22(5). 315-338. DOI : https://doi.org/10.1080/01449290310001592587
McGrenere. H. & Ho. W. (2000). Affordance: Clarifying and evolving a concept. Proceedings of Graphics Interface, Vol. 2000, 179-186.
S. H. Lim & S. H. Kim. (2020). Research on Sensory Experience-based Affordance Design to Improve Usability of IoT Application. Journal of the Korean Society of Design Culture, 26(1), 375-385. DOI : https://doi.org/10.18208/ksdc.2020.26.1.375
Garrett. J. J. (2010). The elements of user experience: user-centered design for the web and beyond. 2nd ed. London: Pearson Education.
D. H. Shin. (2013). Humanitas Technology. Seoul: CommunicationBooks.
J. H. Koo & D. H. Shin. (2014). A Study of Museum docent application for user - Focus on hoam museum smart docent application. PROCEEDINGS OF HCI KOREA, Seoul, pp. 292-299.
J. E. Min & Y. H. Ji (2016). A study on the notion and training of "Cultural mediator" : focusing on the case of "Mediateur culturel" in France. Journal of Arts Management and Policy, 37, 190-191.
Sabariah. M. K. (2011). Implikasi Perfomansi Profile Pengguna Terhadap Perancangan Antamuka Perangkat Lunak. Majalah Ilmiah Unikom, 7(1), 51-59.
Syahrul. Y & Pertiwi. D. H. (2019). Designing Mobile Based User Interface for Promotion of Lakeur Craft Art Application at Balaputra Dewa State Museum. Journal of Physics: Conference Series, South Sumatera, 1500(1).
Y. J. Choi & G. Na. (2014). A Proposal for Application of Improving Study for User Service Satisfaction at Express Bus Terminal in Korea -Focusing on GANGNAM EXPRESS BUS TERMINAL Seoul-Busan Line-. Journal of the Korean Society of Design Culture, 20(3), 643-654.
W. S. Jang & Y. K. Ji. (2011). Usability Evaluation for Smart Phone Augmented Reality Application User Interface, PROCEEDINGS OF HCI KOREA, 919-923.
Y. G. Yoon. (2018). Usability Test for Mobile Subway Application, Journal of Cultural Product & Design, 53, 89-97.
H. W. Kang, S. W. Park, Y. J. Joo & B. A. Lee. (2020). The Influence of Instagram Posts on Exhibition Participation: Focusing on Generation Z, Journal of Digital Contents Society, 21(4), 731-740. DOI : https://doi.org/10.9728/dcs.2020.21.4.731
G. H. Park. (2013). A study on the information cognition of mobile touch interface. Ph.D. dissertation, Yeungnam University, Gyeongbuk.
S. M. Lee. (2019). A Study of User Experience of Multiplex Cinema App. Journal of Digital Contents Society, 20(9), 1799-1807. DOI : https://doi.org/10.9728/dcs.2019.20.9.1799
*원문 PDF 파일 및 링크정보가 존재하지 않을 경우 KISTI DDS 시스템에서 제공하는 원문복사서비스를 사용할 수 있습니다.
출판사/학술단체 등이 한시적으로 특별한 프로모션 또는 일정기간 경과 후 접근을 허용하여, 출판사/학술단체 등의 사이트에서 이용 가능한 논문
※ AI-Helper는 부적절한 답변을 할 수 있습니다.