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NTIS 바로가기Journal of Internet Computing and Services = 인터넷정보학회논문지, v.23 no.1, 2022년, pp.95 - 103
박흥순 (Innovative Defense Technology Division, Ministry of National Defense) , 이윤호 (Defense Modeling and Simulation Division, Korea Institute for Defense Analyses)
국방에서 교육훈련의 목표는 적과 싸워 이길 수 있는 강한 전투원을 육성하는데 있다. 우리 군은 장병 교육훈련의 중요성을 깊이 인식하고 다양한 과학화훈련체계들을 도입해 오고 있다. 하지만 이러한 노력에도 불구하고 장병 교육훈련 수준을 유지하고 강화하기 위한 병영 환경은 점차 어려워지는 것이 현실이다. 본 연구에서는 문헌조사 연구를 통해 장병 교육훈련 개선을 위한 게임의 효과분석을 실시하고 그 활용방안에 대한 연구를 실시하였다. 문헌분석 결과 게임체계의 도입은 인지영역과 행동영역 전반에서 다양한 효과를 기대할 수 있었다. 이러한 효과분석을 토대로 용도별 게임체계 운용개념과 형상을 도출하였으며, 게임체계를 활용한 개선된 교육훈련 방안을 제안하였다.
The goal of education and training in military is to foster strong combatants who can fight and defeat enemies. The Korean military is deeply aware of the importance of education & training, and has been introducing various advanced training systems so far. Despite these efforts, however, the milita...
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