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NTIS 바로가기농촌계획 : 韓國農村計劃學會誌, v.28 no.2, 2022년, pp.33 - 40
박상균 (충남대학교 체육학과) , (충남대학교 스포츠과학과) , 김대식 (충남대학교 지역환경토목학과) , 이왕록 (충남대학교 스포츠과학과)
The purpose of this study is to review the effect of previous research data with virtual reality-based Physical Activity Therapy Programs(PATPs) in adult on the physical fitness factors. Research articles were retrieved from 2008 to 2021 with the Research Information Sharing Service(RISS) and Pubmed...
Ahmed, S., Safdar, M., Morton, C., Soave, N., Patel, R., Castillo, K., ... and Wessells, R., 2020, Effect of virtual reality-simulated exercise on sympathovagal balance. PloS one, 15(7): e0235792.
American College of Sports Medicine, 2018, ACSM's guidelines for exercise testing and prescription. Lippincott Williams & Wilkins, Seoul: Hanmi Medical Publishing, 151-157.
Baek, J. S., Kim, Y. J., Kim, H. J., Park, J. H., Lee, N. R., Lee, B. R., ... and Kim, M. H., 2019, The effect of unstable supporting exercise in young adults with functional ankle instability when training with a virtual reality-head mounted display system. PNF and Movement, 17(1): 81-92 (in Korean).
Cho, H., and Sohng, K. Y., 2014, The effect of a virtual reality exercise program on physical fitness, body composition, and fatigue in hemodialysis patients. Journal of physical therapy science, 26(10): 1661-1665.
Choi, H. J., Cha, H. J., and Choi, S. M., 2018, VR skywalking: A VR fitness system using a skywalker equipment. Proceedings of HCI Korea, 280-283 (in Korean).
Depledge, M. H., Stone, R. J. and Bird, W. J., 2011, Can natural and virtual environments be used to promote improved human health and wellbeing?. Environmental Science and Technology, 45(11): 4660-4665.
Duncan, P. W., Horner, R. D., Reker, D. M., Samsa, G. P., Hoenig, H., Hamilton, B., and Dudley, T. K., 2002, Adherence to postacute rehabilitation guidelines is associated with functional recovery in stroke. Stroke, 33: 167-178.
Griffin, H., Greenlaw, R., Limousin, P., Bhatia, K., Quinn, K., and Jahanshahi, M., 2011, The effect of real and virtual visualcues on walking in Parkinsons disease. Journal of Neurology, 258: 991-1000.
Hong, A. R., Kim, J. J., and So, J. M., 2020, Biomechanical validation about dumbbell curl exercise effects of virtual environment. Korean Journal of Sport Biomechanics, 30(1): 111-119 (in Korean).
Jee, Y. S., 2020, Physical exercise for strengthening innate immunity during COVID-19 pandemic: 4th series of scientific evidence. Journal of exercise rehabilitation, 16(5): 383.
Ju, Y. M., 2020, Systematic review of virtual reality based rehabilitation for dementia. The Journal of Korean Society of Cognitive Rehabilitation, 9: 61-80 (in Korean).
Kang, B. K., and Park, S. J., 2020, An analysis of the difference between mental health and life satisfaction by participation of badminton clubs by Corona 19. Journal of the Korean society for Wellness, 15(4): 579-588 (in Korean).
Kim, E. J., Hwang, B. Y., and Kim, M. S., 2010, The effect of a virtual reality program on static balance control and fall efficacy of elderly people. Journal of the Korean Gerontological Society, 30: 1107-1116 (in Korean).
Kim, E. K., Kang, J. H., and Lee, H. M., 2010, Effects of virtual reality based game on balance and upper extremity function in chronic stroke patients. Journal of Special Education & Rehabilitation Science, 49: 131-149 (in Korean).
Kim, J. H., 2018, Effects of a virtual reality video game exercise program on upper extremity function and daily living activities in stroke patients. Journal of physical therapy science, 30(12): 1408-1411 (in Korean).
Kim, S. H, Kim. H. G., and Lee, J. H., 2013, Effect of virtual reality based exercise program on the upper extremity function and activities of daily living in stroke patients. Journal of Rehabilitation Research, 17: 373-391.
Kim, Y. G., 2015, The effect on Korean virtual reality rehabilitation system (VREHAT) in balance, upper extremity function and activities of daily living (ADL) in brain injury. Journal of Rehabilitation Research, 19: 257-276.
Kim, Y. G., and Kang, S. H., 2014, The effect of virtual reality-based exercise program on balance, gait, and falls efficacy in patients with parkinson's disease. Journal of the Korean Society of Physical Medicine, 14(4): 103-113.
Ko, J., Jang, S. W., Lee, H. T., Yun, H. K., and Kim, Y. S., 2020, Effects of virtual reality and non-virtual reality exercises on the exercise capacity and concentration of users in a ski exergame: Comparative Study. JMIR Serious Games, 8(4): e16693.8.
Koo, H. D., Kim, S. J., Bae, S. J., and Kim, D. S., 2022, Demand analysis of agro-healing virtual reality therapy system factors considering the characteristics of respondents. Journal of Korean Society of Rural Planning, 28(1): 1-15 (in Korean).
Lee, K. H., Kim, J. Y., and Yoo, J. H., 2020, The analysis of the health related physical fitness and mental health in individuals with intellectual disabilities on virtual reality exercise program by game bike -a pilot study. Journal of the Korean Entertainment Industry Association, 14(2): 119-129 (in Korean).
Lee, K. S., Heo, S. J., Hyun, G. S., Park, S. K., Cha, J. Y., and Jee, Y. S., 2021, Elbow plank exercise improves immunocyte function and physical fitness in an elderly male: a case study. J. Mens Health, 2021: 1-8.
Lee, M. J., and Lee, S. M., 2021, The effect of virtual reality exercise program on sitting balance ability of spinal cord injury patients. In Healthcare, 9(2): 183.
Lee, S. H., Ko, D. S., and Jung, D. I., 2011, A change in the physical and psychological functions of virtual reality environmental training of industrial clients with chronic lower back pain. The Journal of Korean Society of Occupational Therapy, 19(3): 89-100 (in Korean).
Lee, Y. B., Yun, S. M., Jung, M. G., Lim, D. H., Hwang, E. J., Lee, D. T., and Lim, S. C., 2019, Analysis of energy expenditure of virtual reality in the use of physical education class. Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology, 9(6): 221-230 (in Korean).
Lim G. Y., Jeong, E. Y., Lee, S., Moon, S. Y., and Lee, H. M., 2013, Effect of lumbar stabilization exercise and virtual reality program on the ability of the balance in 20s adult. JKSHS, 10(1): 19-26 (in Korean).
Llorens, R,, Noe, E., Colomer, C., and Alcaniz, M., 2015., Effectiveness, usability, and cost-benefit of a virtual reality-based telerehabilitation program for balance recovery after stroke: A randomized controlled trial. Archives of Physical Medicine and Rehabilitation, 96: 418-425.
Park, D. S., Shin, G. I., Woo, Y. S., and Park, H. Y., 2018, A study on the effectiveness of rehabilitation by virtual reality program: systematic review. Journal of Rehabilitation Research 22: 209-224 (in Korean).
Park, S. A., and Kim, H. Y., 2019, Effects of virtual reality program on recovery of functional in individuals stroke: a systematic reviewand meta analysis. Journal of Digital Convergence, 17: 235-247 (in Korean).
Park, S. K., Lee, K. S., Heo, S. J., and Jee, Y. S., 2021a, Effects of high intensity plank exercise on physical fitness and immunocyte function in a middle-aged man: a case report. Medicina, 57(8): 845.
Park, S. K., Tomita, Shigeru., Oh, Y. J., Kim, D. S., and Lee, W. L., 2021b, The differences and activation of physical activity therapy program in urban-rural region before and after COVID-19 -focused on Gimcheon, Jeongeup, and Pyeongtaek-. Journal of Korean Society of Rural Planning, 27(4): 25-32 (in Korean).
Pekyavas, N. O., and Ergun, N., 2017, Comparison of virtual reality exergaming and home exercise programs in patients with subacromial impingement syndrome and scapular dyskinesis: Short term effect. Acta orthopaedica et traumatologica turcica, 51(3): 238-242.
Perrin, T., Faure, C., Nay, K., Cattozzo, G., Sorel, A., Kulpa, R., and Kerherve, H. A., 2019, Virtual reality gaming elevates heart rate but not energy expenditure compared to conventional exercise in adult males. International Journal of Environmental Research and Public Health, 16(22): 4406.
Piron, L., Turolla, A., Tonin, P., Piccione, F., Lain, L., and Dam, M., 2008, Satisfaction with care in post-stroke patients undergoing a telerehabilitation programme at home. Journal of Telemedicine and Telecare, 14: 257-260.
Song, K. S., Kim, D. S., Lee, H. J., and Tae, K. S., 2019, Development and evaluation of virtual reality exercise system based on EMG feedback for trunk core muscle activity. Journal of Rehabilitation Welfare Engineering & Assistive Technology, 13: 326-332 (in Korean).
Tejera, D. M., Beltran-Alacreu, H., Cano-de-la-Cuerda, R., Leon Hernandez, J. V., Martin-Pintado-Zugasti, A., Calvo-Lobo, C., ... and Fernandez-Carnero, J., 2020, Effects of virtual reality versus exercise on pain, functional, somatosensory and psychosocial outcomes in patients with non-specific chronic neck pain: a randomized clinical trial. International Journal of Environmental Research and Public Health, 17(16): 5950.
van der Kolk, N. M., de Vries, N. M., Kessels, R . P., Joosten, H., Zwinderman, A. H., Post, B., and Bloem, B. R., 2019, Effectiveness of home-based and remotely supervised aerobic exercise in Parkinson's disease: a double-blind, randomised controlled trial. The Lancet Neurology, 18(11): 998-1008.
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Yamato, T., Pompeu, J. E., Pompeu, S. M. A. A., and Hassett, L., 2016, Virtual reality for stroke rehabilitation. Physical therapy, 96: 1508-1513.
Yang, B. I., and Park, H. K., 2018, Effect of theratainmental virtual reality program training on muscle activity and balance ability. JKEIA, 12(7): 329-337 (in Korean).
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