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NTIS 바로가기The International journal of advanced culture technology, v.11 no.4, 2023년, pp.74 - 80
Kim Tae Gyu (Dept. of Games Studies, KwangWoon Univ.)
Currently, hardware companies such as Oculus, Samsung, and HTC are producing virtual reality devices, and game software development companies are developing or servicing VR games using these devices. Accordingly, the VR game market is expected to continue to grow in the future. However, in order for...
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Jeong Se-ah, "Study on production methods to reduce cybersickness in virtual reality games", pp.14, 2017.
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Korea Creative Content Agency, "Virtual reality game business survey report", pp.51, 2018.
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Oculus Rift Official Store, https://www.oculus.com/experiences/rift/
HTC VIVE Official Store (Steam), http://store.steampowered.com/vr
Korea Virtual Augmented Reality Industry Association, "VRAR use and production safety guidelines",?pp.10, 2018.
Inven, "Challenge to a VR game, not a VR experience",?http://www.inven.co.kr/webzine/news/?news185742&version1, 2017.09.17
Korea Creative Content Agency, "Virtual reality game business survey report", pp.83-85, 2018.
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SuperData Research and Unity Technologies, "2016 Mobile.VR Game Market Review", pp.17, 2017.
Inven, "[Report] A VR expert talks about 'the formula for a successful VR game'",?http://www.inven.co.kr/webzine/news/?news177819&sitevr, 2017.05.17 .
Korea Virtual Augmented Reality Industry Association, "Safety guidelines for VRAR use and production", pp.9, 2018.
Inven, "[Report] A VR expert talks about 'the formula for a successful VR game'",?http://www.inven.co.kr/webzine/news/?news177819&sitevr, 2017.05.17 .
Korea Virtual Augmented Reality Industry Association, "Safety guidelines for VRAR use and?production", pp.15, 2018.
NVIDIA Korea, "VR Experience Day", 2017.
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