최소 단어 이상 선택하여야 합니다.
최대 10 단어까지만 선택 가능합니다.
다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
NTIS 바로가기한국전자통신학회 논문지 = The Journal of the Korea Institute of Electronic Communication Sciences, v.18 no.1, 2023년, pp.213 - 218
이주상 ((유)에스에이치에스 개발팀) , 이효승 (청암대학교 컴퓨터정보융합과) , 최우진 (청암대학교 컴퓨터정보융합과)
In order to use the VR HMD, operation through separate controllers in both hands is required. Methods for text input in VR include a method of selecting virtual keyboard keys on the screen one by one using a controller, a method of inputting through a keyboard that is a resource of a computer by con...
T. Kim, "A study on the production of mixed reality contents applied with coloring technology" " J. of the Korean Institute of Information Scientists and Engineers, vol. 14, no. 4, 2019, pp. 737-742.?
C. Lee and K. Kim, "Design and Development of Cognitive Judgment Platform using Augmented Reality" J. of the Korean Institute of Information Scientists and Engineers, vol. 16, no. 6, 2021, pp. 1249-1254.?
W. Cho and H. Ahn, "A Study on Factors Affecting Usage Intention of Metaverse Services in the Work Environment" J. of Korea Knowledge Management Society vol. 23, no. 4, 2022, pp. 251-273.?
E. Ko, J. Yang, Y. Kim, G. Park and S. Kim, "A Study for Change of Audio Data according to Rotation Degree of VR Video" J. of the Korean Institute of Information Scientists and Engineers, vol. 12, no. 6, 2017, pp. 1135-1142.?
M. Kang, "A Study on the Simulation and Analysis of the Emergency Response Training for Highly Pathogenic Avian Influenza" J. of the Korean Institute of Information Scientists and Engineers, vol. 14, no. 1, 2019, pp. 19-26.?
S. Hong, "Development of smart healthcare contents using virtual reality experiential devices" J. of the Korean Institute of Information Scientists and Engineers, vol. 17, no. 4, 2022, pp. 739-744.?
S. Shin and S. Lim, "Interactive Contents Production With Virtual Reality Exhibition Hall using Hand Tracking" J. of The Korea Society of Science & Art, vol. 39, no. 5, 2021, pp. 175-185.?
D. Kim, D. Lee and J. Na, "Development of VR Content Based on a Touchless Interface using Hand Tracking - Game of Curing a Human Body " J. of the Korean Society of Media and Arts, vol. 20, no. 1, 2022, pp. 29-44.?
C. Shin, "The Effect of interactive factors of VR contents on technology acceptance and intention to use : Moderation effect of Need for Structure" J. of the Communication Design, vol. 72, no. 9, 2005, pp. 129-139.
*원문 PDF 파일 및 링크정보가 존재하지 않을 경우 KISTI DDS 시스템에서 제공하는 원문복사서비스를 사용할 수 있습니다.
Free Access. 출판사/학술단체 등이 허락한 무료 공개 사이트를 통해 자유로운 이용이 가능한 논문
※ AI-Helper는 부적절한 답변을 할 수 있습니다.