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NTIS 바로가기대한감각통합치료학회지= The jornal of Korean society of sensory integration therapists, v.21 no.1, 2023년, pp.34 - 46
김만제 (건양대학교 일반대학원 작업치료학과) , 길영숙 (건양대학교 일반대학원 작업치료학과) , 강셋별 (건양대학교 일반대학원 작업치료학과) , 이재신 (건양대학교 의과학대학 작업치료학과)
Objective : The purpose of this study was to systematically analyze the methods by which virtual reality (VR)-based occupational therapy interventions are applied to disabled children and adolescents and to assess their effectiveness. Methods : The RISS, DBpia, KCI, Science Direct, and CINAHL MEDLIN...
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Choi, Y. W., & Kim, K. M. (2022). Research trends?in occupational therapy intervention for?children in Korea. Journal of Korean Academy?of Sensory Integration, 20(1), 55-72.
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Kang, S. H., Kim, Y. J., Son, S. H., Oh, H. I., Lee,?J. Y., & Park, Y. Y. (2012). The effectiveness of virtual reality game on attention and motor?skill problems in children. Journal of Korean?Society of Occupational Therapy for Child and?School, 3, 1-13.
Kim, K. U., & Oh, H. W. (2021). The effects of virtual?reality-based occupational therapy program on?the physical function and learning capacity of?school-age intellectual disability children.?Journal of the Korean Society of Integrative?Medicine, 9(1), 13-22. doi:10.15268/ksim.2021.9.1.013
Kim, S. H., Kim, H. G., & Lee, J. H. (2013). Effect?of virtual reality based exercise program on the?upper extremity function and activities of daily?living in stroke patients. Journal of Rehabilitation?Research, 17(2), 373-391.
Kim, S. Y., & Min, Y. S. (2016). Literature review?of Korean occupational therapy research for?children and youth regarding the international?classification of functioning: Focusing on the?Korean society of occupational therapy. Journal?of Korean Society of Occupational Therapy,?24(4), 161-174.
Kim, W. R., & Ok, M. W. (2019). A review of research?on using augmented reality and virtual reality?for learning achievement and attitude of students?with disabilities. Korea Journal of Learning?Disabilities, 16(3), 51-72.
Kim. H. G., Lee, M. Y., & Yang, Y. A. (2018).?Literature research on the clinical effect of the?virtual reality-based rehabilitation program.?Journal of Occupational Therapy for the Aged?and Dementia, 12(1), 1-11.
Kwon, H. J., & Yang, H. N. (2020). Physical activity?intervention using virtual reality technology?for individuals with developmental disabilities:?A literature review. Korean Journal of Adapted?Physical Activity, 28(4), 129-140.
Lee, T. S., & Kim, M. J. (2022). The effects of?intervention using VR-based serious game on?coffee making skills and class interest of students?with developmental Disabilities. Journal of Korea?Game Society, 22(2), 3-14. doi:10.7583/JKGS.2022.22.2.3
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Park, K. T., Jo, G. R., & Lee, Y. H. (2015). The effects?of bilateral training using virtual reality program?on children with cerebral palsy. Korean Journal?of Adapted Physical Activity, 23(3), 103-117.
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Roberts, H., Shierk, A., Clegg, N. J., Baldwin, D., Smith,?L., Yeatts, P., ... Delgado, M. R. (2020). Constraint?induced movement therapy camp for children with?hemiplegic cerebral palsy augmented by use of?an exoskeleton to play games in virtual reality.?Physical & Occupational Therapy in Pediatrics,?41(2), 150-165. doi:10.1080/01942638.2020.1812790
Roh, J. S. (2017). The effect of virtual reality based?rehabilitation program on balance of patient?with stroke: A meta-analysis of studies in?Korea. Journal of Korean Physical Therapy?Science, 24(1), 59-68.
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