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NTIS 바로가기Journal of the convergence on culture technology : JCCT = 문화기술의 융합, v.9 no.5, 2023년, pp.821 - 830
전지봉 (청강문화산업대학교 애니메이션스쿨)
The advancement of Internet network technology has triggered the emergence of new OTT video content platforms, increasing demand for content and altering consumption patterns. This trend is bringing positive changes to the South Korean animation industry, where diverse and high-quality animation con...
Korea Creative Content Agency, "2022 Overseas Content Market Analysis Report", pp14-16, 2022.
Ministry of Culture, Sports and Tourism, "Content Industry Survey as of 2021", pp199, 2023.
Korea Creative Content Agency, "2022 Animation Industry White Paper", pp22, 2022.
Ministry of Culture, Sports and Tourism, "Basic Plan for Promotion of Animation Industry", 2021
Sukyung Park, Teagu Lee "Analysis of the use status of animation contents in Over The Top service" p446, Vol. 9, No. 2, pp.445-450, March 2023.
KOCCA, 2021 Animation user fact-finding survey, pp.1-178, December 2021.
Korea Creative Content Agency, "2022 Animation Industry White Paper", pp32, 2022.
Adrian Pennington, IBC, "How AI is reinventing Visual Effects", 05 July 2019. https://www.ibc.org/trends/how-ai-is-reinventing-visual-effects/4060.article
ILM "The IrishMan" https://www.ilm.com/vfx/the-irishman/
YoungJoo Han, "A video content that transcends reality with AI technology", The Korea Broadcasting and Communication Promotion Agency, Media Issue & Trend Vol56, Domestic Report 03, p44-52, May 2023.
YoungJoo Han, "A video content that transcends reality with AI technology", The Korea Broadcasting and Communication Promotion Agency, Media Issue & Trend Vol56, Domestic Report 03, p44-52, May 2023.
YoungJoo Han, "A video content that transcends reality with AI technology", The Korea Broadcasting and Communication Promotion Agency, Media Issue & Trend Vol56, Domestic Report 03, p44-52, May 2023.
Jinyoung Choi, "The cells of Yumi, a TV drama that presented a new solution to webtoon-based content with real-time technology", Unreal Engine, April 21, 2022 https://www.unrealengine.com/ko/spotlights/visualizing-thoughts-with-real-time-animation-exploring-yumi-s-cells
Jinyoung Choi, "Netflix smash hit Space Sweepers harnesses Unreal Engine for real-time previs", Unreal Engine, August 25, 2021 https://www.unrealengine.com/en-US/spotlights/netflix-smash-hit-space-sweepers-harnesses-unreal-engine-for-real-time-previs
Unreal Engine, "Virtual production on the battlegrounds of "Game of Thrones" March 2020 https://www.unrealengine.com/en-US/spotlights/virtual-production-on-the-battlegrounds-of-game-of-thrones
Ministry of Culture, Sports and Tourism, "Content Industry Survey as of 2021", pp210, 2023
AvatarOfficial, "Avatar: The Way of Water | Acting in The Volume", Dec, 2022 https://www.youtube.com/watch?v_J3LMli3gG4
Rokoko, 2023 https://www.rokoko.com/products/face-capture.
Netflix: Behind the Streams, "How The Irishman's Groundbreaking VFX Took Anti-Aging To the Next Level", Jan 2020. https://www.youtube.com/watch?vOF-lElIlZM0&t584s
Metarism, "Drama 'Casino' Choi Min-sik reverses time with face de-aging technology," Digital Chosun Ilbo, Jan 2023. https://digitalchosun.dizzo.com/site/data/html_dir/2023/01/10/2023011080192.html
Jinyoung Choi, "Netflix smash hit Space Sweepers harnesses Unreal Engine for real-time previs", Unreal Engine, August 25, 2021. https://www.unrealengine.com/en-US/spotlights/netflix-smash-hit-space-sweepers-harnesses-unreal-engine-for-real-time-previs
Jinyoung Choi, "Netflix smash hit Space Sweepers harnesses Unreal Engine for real-time previs", Unreal Engine, August 25, 2021. https://www.unrealengine.com/en-US/spotlights/netflix-smash-hit-space-sweepers-harnesses-unreal-engine-for-real-time-previs
Unreal Engine, "What is virtual production?" https://www.unrealengine.com/en-US/explainers/virtual-production/what-is-virtual-production
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